He milked a cow first I bet.LOL Gladd was just trying to fire this thing up and I think it bricked his 3090.
It's a closed beta, so you know how many invites effectively have gone out. you know how many downloads for the game have been made so you can anticipate the first day crowd. You should know how your game is architected, what kind of load it can bear, etc. So you open it up and have people waiting 4+ hours to log in to play, having to stand up emergency servers to handle the load rather than scaling up your existing server infrastructure.Yo this is a pre-order closed beta one month from release on the first day, I hope they are literally starting small and seeing how shit goes so they can figure it all out at release in a month and change. I would imagine they have the resources and capability (presumably). But yeah queues are so blizz and tired.
You fucking people lol
Yeah this shit happened to me almost. Started the game and my 3090 went fucking nuts with power. Thought the fans were going to make my computer fly. Jumped up to hard reset. Went to setting on the game to see what the fuck happened and then nothing. It's like I saved settings and it fixed it.Yep, his 3090 is bricked, lol, nice game Bezos.
Edit: So supposedly 3 other streamers all bricked their 3090 EVGA, specifically, while trying to play this game today.
Every server sucked; some were locked completely until they opened some new ones later on but the point is they knew the wave coming and did nothing. I had to make 3 new characters to play at all. Did the servers perform worse than expected? Did more people show up? Did they deliberately undersize them to see what worst case scenario launch day looked like? It was a bad first look for a bunch of pay to beta folks, though, unless "HEY LOOK at the crowds, was the idea for this."Yeah but they still dont have any control over who goes to what server. They can set up 100 servers but if people flock to only 2-3 because some streamer is there or whatever, or its the chosen server for French, for example, well youre fucked, lol. another problem, like was happening in WOW Classic servers was that people do not want to go to dead servers, they want to play on the most populated. WOW had plenty of servers and then they added more with free transfers for the most populated servers. And yet people flocked to only a few of the popular ones that always had queues and said fuck you to the transfers.
anyone could buy the game yesterday and boom they are immediately playing. it was a top seller on steam if that means anything? i would hope and imagine that Amazon can figure out the server scaling from a hardware/software perspective before release. Based on the word here and elsewhere it seems that way more people probably bought the game last minute to me and not days or weeks/months ago. me and my crew bought yesterday evening downloaded, waited in queue 25mins then played for 5 hours straight until our server crashed after midnight EST which at the time looked to be the only server down, not sure why. I'm on a 7 year old computer runnning medium/some high settings, they have a mix of oldish & brand new computers with no issues. yeah performance issues stink but i didn't have many other than minor graphical issues but I was mostly blaming my rig, some of the fire spells/1000campfires in one area slowed it down a ton. Can't really remember many games at launch without some issues, and some super AAA non-mmo games persisted forever which is inexcusable, we'll see if they can optimize and they need to figure that out for sure especially for PvP and style of combat.It's a closed beta, so you know how many invites effectively have gone out. you know how many downloads for the game have been made so you can anticipate the first day crowd. You should know how your game is architected, what kind of load it can bear, etc. So you open it up and have people waiting 4+ hours to log in to play, having to stand up emergency servers to handle the load rather than scaling up your existing server infrastructure.
The point is that you shouldn't have to be figuring it out at this point, you should be polishing and handling unexpected crap. Maybe this is that sort of thing, they thought they were ready and I have just seen this too many times to be forgiving. Refining your plans for launch, not scrambling when you have servers that can't fit any more people on them so you have to shut down logins completely. Remember when SWTOR couldn't accept new logins for a day? That is this kind of BS except that was a decade ago and AWS is one of kings of Cloud Infrastructure. A closed beta for pre-orders is effectively a soft trial launch. It's a major red flag that their "server" solutions, which haven't been single servers since forever, aren't seemingly scalable enough at this point make them work so they could lift the cap on users. Surely they just aren't in the right environments yet or something but it still bothers me.
Edit: About the game. The pacing sucks. The way they are handing out flint tools that you can effortlessly craft at the first campfire as quest rewards in that First Light settlement seems weird. Doesn't everyone craft everything there? Do they expect you to do that area with just sword and board and the skinning knife and move on in 15 min? The chat sucks so bad. It makes me long for Barrens chat in the worst way. These idiots on three different servers were actively, aggressively stupid and mean. Forget VOIP, I wanted to turn off all chat. Finally crafted myself a hammer and got rewarded an iron Life staff, which I think is my favorite combo so far. Sword and Board was surprisingly good for being foisted on you as the default, which argues for giving the player a choice. That would complicate the tutorial but give a much greater sense of ownership.
I love parts of the game, I think they are not nearly as far long as I thought they were in others. There weren't be any rework in the introductory section which I think it needs, or add recipes for the rest of the starter weapons, or something. Mixed first day, to be sure but so much potential there.
That PVP encounter sounds like shit. So basically you're saying you rolled up on some dude and stunlocked him until he was all but dead?There is a shit load I could complain about. Graphic artifacts, crashing when fishing, a billion f'n camp fires causing my rig to turn into a rocket ship, quests that give me shit I already have, quests that dont even give you a f'n hint of where shit is, quests that give you a vague "do enough of this to get to this point", graphic presets even at the highest have low resolution textures in place of them disguised by a shit ton of foliage, etc. etc.
But even after all the shit Ive encountered tonight, I still plan to log in and play tomorrow cause.. I'm still having fun. On a pvp quest I went out into the woods towards my objective. Saw someone flagged and ran up to his ass and slammed him to the ground, rend striked him then slammed him again with the other slam ability, then went with a heavy strike for the kill. He plinked me at close range with a bow like a dumb ass, but that was it. Too bad not long after that, I popped over the hill a quarter of a km away from where I was going only to be swarmed by probably 20 other pvp toons that pushed my shit in. Roving bands of PVP'ers are real and I can already tell that shits going to be glorious. I do hope they bring some form of stagger back, however.
Theres a lot of shit that they need to smooth out and some of it they just need to have it make more sense. I definitely think the game will be fun for a month or two, depending on how deep I go into PVP. But the game isnt going to hit its A tier until probably 3-4 months after release and only get smoother from there.