So apparently anyone can just run away in pvp encounters. People are saying running is OP lol.
Being able to disengage in order to fight another day is fantastic, but if you are dead to rights but can just scoot every time and live, it basically ruins everything. They have to fix that. Asherons Call solved that shit by having a Run skill. If you had a high run, you could outrun most players and then teleport away. But if you didnt spend any skill points on run and its low, you arent able to escape by simply turning and burning. Its a great system IMO. Some dudes had run maxed and would dust people.
AC also had the greatest spell/magic system ever. In order to be an effective mage you had to learn how to slide horizontally while winding up to cast war magic spell, which allowed you to break animation at the precise moment you shoot projectile, causing the enemy to get caught up by a bolt that they didnt see coming. It created an awesome dynamic where you had players that could "cast" and players who couldnt because they just werent good at it.
I could never get it down so I just played melee builds. I like melee better anyway in that game so it didnt bother me, but a really nasty caster could shit on a lvl 126 with a lvl 80. Some dudes were so slick with it, they could literally almost kill you off radar, meaning they could animation cancel and slide from so far away you couldnt even see them on your map until it was too late lol. Those players were legends, they were so effective I still fucking remember their player names after almost 20 years. (Spanish Fly, Blattos, and OG were the best)
The devs even ended up naming lvl 7 spells after some of those guys. Sprint 7 was called "Og Foot" etc.