Tearofsoul
Ancient MMO noob
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I'm not 100% doom and gloom yet, they can still turn it around (lol). Rift is a good comparison, but picture PvPing in Rift only now it costs you 10% of your meager gold stash to repair every time you die. Making gear in your inventory break too was a god awful change from beta. So much for gathering gear sets, or other builds! This is also the main reason nobody flags anymore, it's yet another gold sink with near 0 rewards.
I'm keeping an eye on patch notes and changes, but until I see things like real fixes to the economy and gold sinks, broken perks, etc, I'll be here on the sidelines![]()
Yeah, I'm upset because my oatmeal's not warm enough in the morning. /rolleyes
Let me ask you this: Is this *your* first launch, Capt. Optimism? You think if they don't think the economy is super broken, tons of bugs they don't think are happening, and all the other shit that is wrong that they are going to be able to fix it in any kind of timely manner? It's going wrong and its going wrong right now. New game goodwill will only go so far, and once people have hit max level, the clock starts to tick. With the way people are hitting max level en masse, it feels less like lots of latter-day PVE MMOs and more like WAR and RIFT. PvP will not sustain games overly long. AGS is starting out on seemingly on a poor note.
Look, I have enjoyed the game, I like the game, part of my frustration with the game is it sucks to see them squander their chance, because in two months when the new has worn off and the servers are ghost towns and they can't beg or borrow players, everyone at AGS will wonder WTF happened.
Maybe I am wrong and things are just fine. Maybe that's not the clock ticking and just bongos. Here's to a hale and fine game, then.
I personally don't think NW is remotely comparable to RIFT. RIFT launch remains as one of the smoothest. It's a well define PvE focus MMO, comes with 10 dungeons (standard AND expert mode for max level). And guess what, It also has raid at launch. WAR at launch has open world RvR, sure it had performance issue but damn that was fun with clear objective and impact to the game world
On the other hand, what does NW currently offer? Let's see... there is this so call 'open world PvP' which has zero impact to the game world. You literally run around and fight for no particular reason but pvp quest. Settlement siege has population cap, and kinda guild-only, most player won't be able to participate. Outpost rush? What outpost rush! Oh let's not forget those half ass last-minute PvE contents which some of them didn't even work.
It's worse the ESO at launch in term of available content. You tried to please everyone, now no one is happy.
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