I'm ~12 hours in and 40 gear score and it definitely has potential, but also has a lot of drawbacks.
As Tarrant said combat (so far) is really shit. Strafe in a circle and hit 2-3 times and repeat with melee or just bow and backpedal.
You build this huge base then they send you elsewhere where you... build a huge base, but can't teleport to that base only the original base. Very dumb
VERY limited mob types so far. Icarus had the same problem but worse because it had no humanoids, but yeah it's very repetitive.
The gearing SEEMS like it'd be cool, but I'm not sure I understand how to work it/it's not working. For example:
--You get a regular bone. Regular bone stats.
--You get super bone, 10% max life, 10% max stamina!
--You put super bone in as component for your axe, thinking you'll get 10% increased life and 10% increased stamina!
--You don't.
This may be because it was a Tier 1 axe, but so far that's all we can make and you dump essences on them to upgrade them to Tier 2 which doesn't solve the problem. I'm guessing there's a bench (I've seen Tools bench in the codex) where you can actually modify the tools you make with its components, but that was one thing I was really excited about and 12 hours in it's a non-factor.
The mini worlds is okay, but not being able to fast travel to different Cairns in each one is terrible. I get they want you to make a mega base in noobville, but then you have to do a LOT of traveling to get the good resources. At the very, VERY least they need to let you TP to Respites in non Abeyance zones. It's just weird you can't.
No guns yet, looking forward to it as the crossbow feels decent enough within 10 fucking feet, but every once and a while you get that 10x crit multiplier (I have no idea why) and a mob just DROPS. Feels good.
You get a ton of items early on (arcane wicks, ingots) that have little or literally no use for you until much later. So we have a basket just full of fucking wicks with nothing to do with them. I'm guessing they're for bombs, but we're just piling them up since level 10 and no use in sight yet.
TL
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R
I've been looking forward to this game for YEARS and so far it's disappointing. Refund after 2 hours disappointing? Maybe for some, not for me as I think you've got to invest quite a bit of time to get to the "good" part, but that's not going to work for casuals. The early game is very mundane and often brutal (fighting level 40-60 shit at level 20 gearscore is annoying) and that's going to kill it for most people. I think this is a game that could get REALLY good with more time to bake, but I think the huge negative response that's coming/is happening is going to just kill it altogether. Unfortunate when they have great ideas and just poor implementation, but that's the story of so many games now.