Now with Audio and display technology explanations out of the way, we can move to what is called "Online service". Now, I know that term is definitely over your head, so let's post a picture to help you.
This...
Is better than this...
Now I hope you are following still, because I am going to go way over your head, but simplify it the best I can. The picture on the right, is a lot better than the picture on the left.
The picture on the left, is better than the picture on the right.
Now... This is really going to be hard. I want you to take everything you saw, and picture it like you would picture you taking your daily mental health drug cocktail. You have 10 pills of different variety which when taken together, keeps you from flailing yourself off a cliff in despair every day. But, if you only take one or two, you come here and end up posting about display technology.
Now I want you to equate your behavioral changes and correlate that with the overall gaming experience.
Switch - No pills. You just jumped off a cliff.
Xbox One - a couple pills. You just posted about display technology and made an ass out of yourself.
Utnayan - Drug Cocktail. The perfect experience.
Please let me know if you would like to continue these valuable lessons and I can proceed in detailing out the differences in Super Sampling, Anti Aliasing, Frame Rate, Depth of Detail, Ambient Occlusion, God Rays, Particle Refraction, Draw Distance, Display Fade, and just about anything else that is missing from Zelda on the Switch when after optimizations not only did you not have any of the above, you also were lucky enough to see what 20 Fps lock looked like on a half baked console when docked.