a_skeleton_05
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Should get a mod to add the game name to the title to get some web search presence.
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Should get a mod to add the game name to the title to get some web search presence.
It is impressive stuff bro. Are you working on this, because?
1. Purely for your own enjoyment?
2. You want to release an indy full-fledged product?
3. Proof of concept for a potential job opportunity or kickstarter project?
Almost 2 months since last update. I feel like I did a lot in that time. Website updated: www.outrivalgame.com
This video is unlisted & not on the website but has a medley of items:
- Yin Whip: Added physics to the whip, it's a little jerky but at least it moves now. Creating whip attacks is the next challenge. TBD.
- Gideon: Multi-Projectile ability. Implemented ways for an ability to fire multiple projectiles in succession or simultaneously.
- Aurora: Movespeed debuff. Implemented movement speed debuff, which is trickier than a stat debuff since it effects character movement. This ability does a 10% debuff stacking up to 50%.
- Game Start Processes: Load onto a starter island, wait for players, when target # is reached begin a countdown, then transport all players to their team's starting base.
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Melee Attacks:
Finished my melee attack template. A little easier than projectile abilities, but still has it's own challenges, such as how to handle weapon collision and I wanted to chain attacks together to create more natural flowing combat. In the video below Aurora has 3 abilities as a part of her primary melee attack ability. In this case it only progresses to the next attack if she deals damage (some won't require that condition, some may require other conditions, such as a specific debuff on the target),
HUD Update:
Also in the below video is a HUD update. I battle with the HUD constantly and this is probably my 10th revamp. Hopefully it's a little more intuitive & appealing.
Map Update:
I'm gearing up to spend a few months on updating the entire map, more thoughtful layout and better textures. The Starter Island was my first test. Here's an initial blockout using a better landscape material:
That's all for now.
Most of my key future tasks are similar to the above update:
Spawn Island : A spawn island is a "cheat" for loading a bunch of characters into a big world. I need to create a spawn island -> game start mechanic to get things rolling smoothly.
Respawn Mechanic
Win Conditions
Resource Acquisition/Expenditure (spend resource to upgrade).
Map improvements - I want to spend 2-3 months updating the entire map.
A ton More abilities
Also,Amod , I wouldn't mind a title change to something more appropriate such as "OUTRIVAL: the game I'm making" or something
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Something I've always been curious about one-man indie game development situations: Do you stop at points and feel like you no longer want to develop the specific game style you've been working on for so long and just decide you have to stick it out instead of resetting all the progress?
March Update
A major Networking objective has been achieved. Also updating my map continues to consume a lot of my time.
Map Update:
- New Sky : Utilizing new technology in UE4's latest update, implemented a new Sky & Atmosphere.
- Landscape is being redone / retextured
- Background vistas updated/added
- Color Grading & Lighting is constantly being tweaked.
- The central POI (Floating Islands) has been re-envisioned, made much much larger. They are a major WIP at this point. What is shown is very rough.
View from a Wetland/Swamp toward an Icy Landscape in the distance:
View attachment 255998
View from Direct Opposite angle of previous image.
View attachment 255999
Desert Quadrant looking down from the Floating Islands, running through the Desert was a previous video:
View attachment 256000
Looking down the middle of the map. I bulldozed a lot of the central terrain and created MASSIVE islands above. The goal was to make it a lot less claustrophobic. More open terrain and long view distances.
View attachment 256001
Network Testing:
After much pain & suffering, a huge accomplishment in the past week(s) has been successfully setting up a Dedicated Server for testing.
First issue to resolve was Characters not loading correctly, that has been corrected.
Next new issue is that at least 1 map tile does not successfully load for the client, still investigating.
Running around the map for over 10 minutes last night, client + server on 1 PC, FPS was 70-90 the entire time.
Upcoming:
I'm planning to take a break from Map stuff for a month or 2 and resume work on Abilities & other mechanics.
Some important tasks on my list:
- Hit Scan ability template & implementation for the few gun-users that are in the game.
- Win Condition(s) need to be created & implemented
- Resource Deposits / Acquisitions
- Experience Gain implementation
1. I don't know anything about what you are doing, but it looks interesting. Well presented.
2. Stark contrast with other companies that write 8 years of blogs with 3 screenshots total.
3. Do you have a rough ETA yet? Or a date by which you'd like to finish?
4. What starting price will you be aiming for? Via steam or?
How are you designing the terrain for the quadrants? Are they all supposed to be equal, or do some favor defenders / attackers?