Yeah, i keep 4 derps until I can get a mushroom farm going. At that point... 3 mushrooms per derp and you'll gain kcals, you can easily fit 30 farm tiles in a greenhouse if you wanna forcegrow 'em... it's mostly just a matter of getting a good RNG to make it worth picking the next derp. It's not the best food but fuck 'em, I give 'em vidja games and a DDR machine! They added hottubs and shit! Gonna build out a few of those too, see how goofy they are.
I like to have the bedrooms planned out already though. That tends to be the limiting factor in how many derps I want. How I design the park/shitter/bedroom/greathall complex. Tried a bunch of variations, haven't really picked a best.
This latest map I got blows. I got 1 nat gas geyser nearby that was easy to get to, and that was nice. But since then it's been... co2 geyser (why. WHY. WHYYYYYY), infected polluted oxygen geyser (well, that's probably useful if you don't run an electrolyzer), a magma volcano (infinite igneous rock.. I... guess? Or steam.. but I got that natgas already), 2 steam geysers, and a chlorine geyser which is "well, at least it wasn't a co2 geyser" tier. Plus the ubiquitous slush geysers that i'm not sure what they're for. Salt for food plus water, I guess?
And I just found the anti-entropy machines. They poped within 10 tiles of each other at the very top. I guess that's not awful... it'll make a cooling oil loop pretty fast. But pumping oil all the way up is troll!
They added overjoyed since last time I played. I got little derps running around with red balloons. One of them said that she was gonna put stickers all over a room... but I haven't seen her do it yet. Sticker tease.
Really what I need to do is recruit a few porters. I've had "long commutes" for like 100 cycles in a 200 cycle game. lol. YOU DON'T WORK YOU DON'T EAT. CARRY THAT SAND.