Archage which uses cryengine 3 runs fantastic on a 4 year old laptop with a 460m.Unreal engine game would suck for a MMO it's way to hardware intensive. I don't support stuff like Cry engine or UE3+ on mmos, look at how Vanguard was unplayable on most home comps, ditto for EQ2 and I think Age of Conan at release also....
Look at ESO, looks gorgeous even on my shitty computers while also playing smooth. Thats the way to do mmo graphics/
Shame Star Citizen is using Cryengine, how many of those backers will be unable to play it at launch?
As for PJP, I still hope against hope it gets miraculously funded and launches. Simply because I think it's our last hope of seeing a true successor to EQ. It's hard for me to not dislike the (mostly) warranted hate on this forum as it makes the odds of it getting made even smaller.
More concept art than Pantheon. I'm sold.Forged by the great apprentice developer Groupdolf in the depths of Mount Grouparia from the rare material Grouptanium the Legendary Piece of Shit would become well for lack of a better word legendary.
Wielded by the legendary hero Groupcules the Legendary Piece of Shit was used to lay waste to all evil in the land. Now for only a 4 easy payments of $99.99 this legendary sword can be yours impress your friends while you group when Group Quest hits shelves in Fall of 2082.
He's currently gaining around 2k a week. At this rate we'll see this game shortly after Blizzard releases Titan.Has this gone up at all in the last two weeks?
I see now why they don't want to go with KS again, it would be a bigger embarrassment to only raise a 3rd of what you raised the first time.He's currently gaining around 2k a week. At this rate we'll see this game shortly after Blizzard releases Titan.
We should see an increase each month when the sheep get sheared of their armchair developer dues. Probably be able to determine how many of them actually exist with some simple math after a couple of months, by watching the sudden monthly jumps in total amount, subtracting from previous amount, and dividing the result by 15. Unless they stagger the reported increases to make it seem like a steady flow.He's currently gaining around 2k a week. At this rate we'll see this game shortly after Blizzard releases Titan.
It worked for Sigil and Vanguard....Ok, here's my question.If I subscribe to this deal, can I build a multiplayer game without knowing code? Will I have all the tools I need to set one up from the ground up?
I'm pretty ignorant when it comes to the technical aspects of this stuff- I just remember something Denault said about Unity only being a portion of what you need to make a good multiplayer game (something about network code maybe?). Does Unreal have the same limitations?
This actually sounds much cooler than it probably is. Do you tell them, "You need a BLT and a cheeseburger - oh and a salad for all those faggots and women"? Do you choose what craft beer places get?That was spot on. The main focus of my job is to develop menus and beverage programs for restaurants. I'm quite good at it, but I've never been fully satisfied with any product I have put out.
Working in any creative industry is really really rough. I can only imagine how people working on multi-million dollar projects feel.
I'm not opposed to learning and I do tend to think analytically. I'm also not too concerned about investing a lot of effort into it. Frankly, I just wouldn't know where to begin or what to focus on. I've asked around a few times and there doesn't seem to be a very organized method of learning that type of thing. Most people I know who do it picked it up as a hobby when they were in HS or college. I missed that boat so I would need a much more succinct method of acquiring those skills.It worked for Sigil and Vanguard....
It's really not that hard to code if you have any sort of analytical skill. If you want to make a game, why not learn how? You'll never be John Carmack, but you can create decent stuff being self taught without a ton of experience, especially with the amazing amount of free source code out there.