What I want is for this project to actually get funded and completed. For that, potential pledgers need to see what they are buying, and to be able to picture themselves in the game world. Instead, they continue to make themselves look like snake-oil salesmen by focusing on things that don't need to be focused on yet. By now there should be fully fleshed out concept art of:
-the entire Pantheon of Gods for launch.
-Every race, and racial starting city
Significant NPCs or MOBs
-significant POIs
-examples of armour and weapon styles
They should have at least one example of a player character model fully rendered. If they had to contract this out because it's too early to add an artist to the team, so be it.
They should have a dungeon fully modelled, and it should be able to show players hints of what they can expect. If this is a group-focused MMO... They need to show the nature of group encounters.
Instead of focusing on climate and racial languages (lmao) they need to flesh out systems people actually give a shit about... How about combat or itemization for a start? How about writing compelling lore about raid zones instead of drawing calendars?
And, probably most importantly, if they can't figure this stuff out on their own, they need to hire someone who can.
The gods is a good question. I don't know what they are waiting on. I'll ask Tony about it.
I didn't watch the last round table, and I don't see it posted, but they covered starting cities. Not sure how in depth tho. If you're looking for art or in game footage of them it might be a while. When the video pops I'll link here if you're interested. They want to do Race weeks. Similar to what they are doing this week with the Ogre. The language stuff was a lore four member. Not the team.
They compiled a list based on their ideas and member feedback in regards to Mobs and POIs. I'll link a few things but I think I linked some of them before.
Combat round table-
Pantheon Round Table 4 - YouTube
Pantheon: Rise of the Fallen - Blog View - The Stones of Panthea
Pantheon: Rise of the Fallen - Blog View - Kaedryn Keep
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Pantheon: Rise of the Fallen - Blog View - The Celestial Warstaff
You can just browse the announcement section for more stuff.
I agree with armor sets.. I've been asking for them since the KS. As far as something showing the game off. I only know Vu is working on it. His exact post to one of my threads.
Sorry I have been busy and not visiting the forums enough. Just saw this thread and wanted to give you guys a little update on the stuff I am doing. We are starting to get a art style and pipeline down for the game and it takes some time and research to do this and we will always look into doing things better. We are working on a demo/prototype to show off. I have laid out the exterior of the dungeon and have been detailing the art and making a first pass at textures. There is an interior of the dungeon with some hall and rooms and eventually will lead to a boss room. There still needs to be a lot of detail done to it but it is starting to come together. I will start to have art chats every two weeks so that the community can ask questions and interact. I am starting to post more screens so if you are not seeing my updates then feel free to add me as a friend. Thank you again for all your support and patience
Here is what was being tasked last we were told. Some of it has been done like creature list
Design
Prioritized Creature/Character List
Define existing factions and relationships
Content style guide
Content Plan
Terminus Calendar
Terminus Heroes Plan
Detailed Area Map
Acclimatization (Climates and Situational Gear)
Travel
NPC Systems
Faction Systems
General Project Management
Character Systems
Ability System
Art
Goblin
Minotaur Skeleton
Detailed World Map
Merchandising overview for site
Character/Creature Models
Environment implementation
Dungeon implementation
Game style guide
Initial sketch of playable races: Ogre
Assist in defining art pipeline
Unity Asset research
Goblin Modeled
Engineering
Region Server
Database/Persistence
Login Server
Pantheon: Rise of the Fallen - Blog View - Ogre Concept Art Revealed
PoI-
"The Isle of Ogre Battles"
Type: Ancient Battlefield
Location: Kingsreach
Creators: Ogres
Summary
Called the Isle of Ogre Battles by humans, the Kilfirar Ogr Isle is the site of many historic stands against early ogre invasions. Aside from being the launching point for those numerous invasions of Kingsreach, the site holds great reverence to the ogres. Upon the near barren island is an ancient temple of the ogres that once held their most sacred artifact, the Shattered Maul, a weapon made from crystal shards granted by the ogre pantheon. Only a true ogre god could lift the mighty weapon and harness it's divine might. Unfortunately, the gods on Terminus had fallen and became mortal god-kings and the Shattered Maul remained unmoved for centuries. During that span of time, the warring ogre clans fought for control of the island, exchanging hands many times until Clan Redrock led by the former God of Stone captured the location towards the end of the Pantheon Era. It would be later on this isle that the Plunder God of the ogres, Djrodn, is said to have entered the world of Terminus having been freed from the void by the ogre hero Salta Bonebreaker. The many horned ogre god then claimed the Shattered Maul and set forth on a campaign to unite the warring clans. All that remains upon the isle are the temple ruins and catacombs beneath it where the Shattered Maul used to rest. The temple's vault now holds the magical vuulgada* of Salta Bonebreaker. The weapon of that legendary hero now rests as the prize to those ogres who can claim the Isle of Ogre Battles.
"The Shattered Maul must be lifted for the clans to be reunited." - Salta Bonebreaker, nomadic hero of the ogres
* Vuulgada: The vuulgada is a class of massive bladed weapons that is unique to the ogres. No other race can hope to neither lift nor effectively wield these weapons made of a special ogre metal.