Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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an accordion_sl

shitlord
2,162
8
cdtl3nbecbni.jpg
 

Quaid

Trump's Staff
11,782
8,267
Out there now.. This was suppose to be announced today and happen tomorrow. Not sure what's going down now.

Twitter / Boogie2988: @Aradune hey can we bump that ...
A boogie interview and a lolore fantasy language?

I just don't get it any more. The kickstarter ended 2 months ago... there are 10+ people on staff... They have $150,000 in their pockets collectively... Climate docs? Racial Languages? Give it a rest.
 

Convo

Ahn'Qiraj Raider
8,768
617
A boogie interview and a lolore fantasy language?

I just don't get it any more. The kickstarter ended 2 months ago... there are 10+ people on staff... They have $150,000 in their pockets collectively... Climate docs? Racial Languages? Give it a rest.
Not much I can say.. They've come out and said they are at a pretty boring part of development. I can post more dev quotes on what they are doing. A lot of under the hood stuff. Corey is on travel and the weather system. Jason seems to be a few things including combat with sal. Vu is finishing art passes on a zone/dungeon for a demo with James. Creature list was done by tony. Art that should be popping up in the week or 2. Ogre, Orc and war wizard.

What exactly are you looking for? I can see what info is available and where that is in the process. We should hopefully have another update soon in regards to state of the game. A lot of what Brad posted a few weeks ago seems to be done.
 

Skanda

I'm Amod too!
6,662
4,506
How is their lone programmer holding up creating 90 different systems for the eight designers on the project?
 

Convo

Ahn'Qiraj Raider
8,768
617
How is their lone programmer holding up creating 90 different systems for the eight designers on the project?
good question. I dunno bc it sounds like a lot of the systems are being put in. They need to do a round table with just him..
 

pharmakos

soʞɐɯɹɐɥd
<Bronze Donator>
16,305
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that programmer is hopefully too busy coding and chugging energy drinks to do an interview
 

Quaid

Trump's Staff
11,782
8,267
Not much I can say.. They've come out and said they are at a pretty boring part of development. I can post more dev quotes on what they are doing. A lot of under the hood stuff. Corey is on travel and the weather system. Jason seems to be a few things including combat with sal. Vu is finishing art passes on a zone/dungeon for a demo with James. Creature list was done by tony. Art that should be popping up in the week or 2. Ogre, Orc and war wizard.

What exactly are you looking for? I can see what info is available and where that is in the process. We should hopefully have another update soon in regards to state of the game. A lot of what Brad posted a few weeks ago seems to be done.
What I want is for this project to actually get funded and completed. For that, potential pledgers need to see what they are buying, and to be able to picture themselves in the game world. Instead, they continue to make themselves look like snake-oil salesmen by focusing on things that don't need to be focused on yet. By now there should be fully fleshed out concept art of:

-the entire Pantheon of Gods for launch.
-Every race, and racial starting city
Significant NPCs or MOBs
-significant POIs
-examples of armour and weapon styles

They should have at least one example of a player character model fully rendered. If they had to contract this out because it's too early to add an artist to the team, so be it.

They should have a dungeon fully modelled, and it should be able to show players hints of what they can expect. If this is a group-focused MMO... They need to show the nature of group encounters.

Instead of focusing on climate and racial languages (lmao) they need to flesh out systems people actually give a shit about... How about combat or itemization for a start? How about writing compelling lore about raid zones instead of drawing calendars?

And, probably most importantly, if they can't figure this stuff out on their own, they need to hire someone who can.
 

Convo

Ahn'Qiraj Raider
8,768
617
What I want is for this project to actually get funded and completed. For that, potential pledgers need to see what they are buying, and to be able to picture themselves in the game world. Instead, they continue to make themselves look like snake-oil salesmen by focusing on things that don't need to be focused on yet. By now there should be fully fleshed out concept art of:

-the entire Pantheon of Gods for launch.
-Every race, and racial starting city
Significant NPCs or MOBs
-significant POIs
-examples of armour and weapon styles

They should have at least one example of a player character model fully rendered. If they had to contract this out because it's too early to add an artist to the team, so be it.

They should have a dungeon fully modelled, and it should be able to show players hints of what they can expect. If this is a group-focused MMO... They need to show the nature of group encounters.

Instead of focusing on climate and racial languages (lmao) they need to flesh out systems people actually give a shit about... How about combat or itemization for a start? How about writing compelling lore about raid zones instead of drawing calendars?

And, probably most importantly, if they can't figure this stuff out on their own, they need to hire someone who can.
The gods is a good question. I don't know what they are waiting on. I'll ask Tony about it.

I didn't watch the last round table, and I don't see it posted, but they covered starting cities. Not sure how in depth tho. If you're looking for art or in game footage of them it might be a while. When the video pops I'll link here if you're interested. They want to do Race weeks. Similar to what they are doing this week with the Ogre. The language stuff was a lore four member. Not the team.

They compiled a list based on their ideas and member feedback in regards to Mobs and POIs. I'll link a few things but I think I linked some of them before.

Combat round table-Pantheon Round Table 4 - YouTube

Pantheon: Rise of the Fallen - Blog View - The Stones of Panthea

Pantheon: Rise of the Fallen - Blog View - Kaedryn Keep
]
Pantheon: Rise of the Fallen - Blog View - The Celestial Warstaff

You can just browse the announcement section for more stuff.

I agree with armor sets.. I've been asking for them since the KS. As far as something showing the game off. I only know Vu is working on it. His exact post to one of my threads.

Sorry I have been busy and not visiting the forums enough. Just saw this thread and wanted to give you guys a little update on the stuff I am doing. We are starting to get a art style and pipeline down for the game and it takes some time and research to do this and we will always look into doing things better. We are working on a demo/prototype to show off. I have laid out the exterior of the dungeon and have been detailing the art and making a first pass at textures. There is an interior of the dungeon with some hall and rooms and eventually will lead to a boss room. There still needs to be a lot of detail done to it but it is starting to come together. I will start to have art chats every two weeks so that the community can ask questions and interact. I am starting to post more screens so if you are not seeing my updates then feel free to add me as a friend. Thank you again for all your support and patience
Here is what was being tasked last we were told. Some of it has been done like creature list

Design
Prioritized Creature/Character List
Define existing factions and relationships
Content style guide
Content Plan
Terminus Calendar
Terminus Heroes Plan
Detailed Area Map
Acclimatization (Climates and Situational Gear)
Travel
NPC Systems
Faction Systems
General Project Management
Character Systems
Ability System

Art
Goblin
Minotaur Skeleton
Detailed World Map
Merchandising overview for site
Character/Creature Models
Environment implementation
Dungeon implementation
Game style guide
Initial sketch of playable races: Ogre
Assist in defining art pipeline
Unity Asset research
Goblin Modeled

Engineering
Region Server
Database/Persistence
Login Server

Pantheon: Rise of the Fallen - Blog View - Ogre Concept Art Revealed


38175C80-279D-4E4C-AE9A-E50FBCD7CA64-643-0000019644FEC024_zpsae76c10b.jpg



PoI-
"The Isle of Ogre Battles"
Type: Ancient Battlefield
Location: Kingsreach
Creators: Ogres
Summary
Called the Isle of Ogre Battles by humans, the Kilfirar Ogr Isle is the site of many historic stands against early ogre invasions. Aside from being the launching point for those numerous invasions of Kingsreach, the site holds great reverence to the ogres. Upon the near barren island is an ancient temple of the ogres that once held their most sacred artifact, the Shattered Maul, a weapon made from crystal shards granted by the ogre pantheon. Only a true ogre god could lift the mighty weapon and harness it's divine might. Unfortunately, the gods on Terminus had fallen and became mortal god-kings and the Shattered Maul remained unmoved for centuries. During that span of time, the warring ogre clans fought for control of the island, exchanging hands many times until Clan Redrock led by the former God of Stone captured the location towards the end of the Pantheon Era. It would be later on this isle that the Plunder God of the ogres, Djrodn, is said to have entered the world of Terminus having been freed from the void by the ogre hero Salta Bonebreaker. The many horned ogre god then claimed the Shattered Maul and set forth on a campaign to unite the warring clans. All that remains upon the isle are the temple ruins and catacombs beneath it where the Shattered Maul used to rest. The temple's vault now holds the magical vuulgada* of Salta Bonebreaker. The weapon of that legendary hero now rests as the prize to those ogres who can claim the Isle of Ogre Battles.

"The Shattered Maul must be lifted for the clans to be reunited." - Salta Bonebreaker, nomadic hero of the ogres

* Vuulgada: The vuulgada is a class of massive bladed weapons that is unique to the ogres. No other race can hope to neither lift nor effectively wield these weapons made of a special ogre metal.
 

Lunis

Blackwing Lair Raider
2,286
1,517
I don't think any of us care until they actually have a pre-alpha version to show people... let alone secure enough funding to actually finish this thing.
 

Convo

Ahn'Qiraj Raider
8,768
617
I don't think any of us care until they actually have a pre-alpha version to show people... let alone secure enough funding to actually finish this thing.
Yea, I think I'll just chill on posting here until at least the demo. If anyone has any questions feel free to PM me. There is only a small few here who care anyway.
 

yamikazo

Trakanon Raider
1,361
546
*Dons cap of gracious interpretation*
A three-year dev cycle is a long time; if we consider the "start" the Kickstarter campaign, I'm not sure how much is to be expected. I really have no clue how "far along" they should be or "what they should be doing," because I've never seen an MMO this early in development. We're seeing ideas out of the "idea people;" who knows what else is going on that we can't see.

Convo, thanks for keeping us all up to date in this thread and staying awesome.