The point was that if people can't finish a brief tutorial no matter how boring then they sure as fuck aren't going to endure a lot of the shit that made EQ, EQ! It sounds great on paper, and we can all go back and play emulators/progression servers because we know the end result, but if you were traveling in an unknown world you would just think the game was shit and likely wouldn't invest the necessary time to ever see the end game.Wildstar tutorial isn't shit because it takes a long time. It's shit because it is the wrong kind of boring. Would rather run around velks soloing random spiders while inching my way through a double hell lvl without question.
This is one of the most pro-classic EQ MMORPG communities out there, and even here, there are probably less than 10 people who advocate for a full classic era re-skin.here are way too many people on the EQ bandwagon who think you didn't even need to change a thing.
EQ dungeons were great, yet cherry-picking your analogy just makes you look like the myopic EQ fanboy that you are. Vanilla WoW dungeons have some of the best examples of true dungeon crawling the genre has ever offered. You chose a BC era winged dungeon that I would agree sucked ass, but EQ had shitty dungeons too.Yeah boy, it's that fucking nostalgia distorting our views of how shitty EverQuest was, yup. That's right. It was just so terrible compared to the fantastic games this amazing industry puts out today. Why I just don't know where we'd be without such classics like WoW.
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Those rose-colored glasses the retard brigade accuses me of wearing? Take them, lube them up, then they and the retarded 'frozen moses' can collectively shove them up each others' retarded asses.
Thank you Tantrik! Using one of the smallest dungeons in WoW versus that behemoth isn't really telling any of the story. Everyone knows EQ has had the best dungeons overall but not all of WoW is point A to point B in 45 minutes. WoW also wasn't the first to put that bullshit in. LDoN anyone? Vanilla was mostly a huge upgrade to EQ. The reason it didn't move closer to old EQ or stay the same? Bringing in a new audience just like EQ tried to do with it's expansions. WoW was just better at keeping people paying for virtual crack. Neither developer gives a shit where that monthly income comes from.EQ dungeons were great, yet cherry-picking your analogy just makes you look like the myopic EQ fanboy that you are. Vanilla WoW dungeons have some of the best examples of true dungeon crawling the genre has ever offered. You chose a BC era winged dungeon that I would agree sucked ass, but EQ had shitty dungeons too.
EQ dungeons were massive, but you didn't "crawl" them, you camped certain areas. If you were a monk, great, if not...enjoy the walls of the room you're in.
EDIT: Just be clear though, one thing I will not defend about WoW from BC onwards is the 5man dungeon design...I fucking rant about it all the time. The whole Scarlet Monastery winged-dungeon design is pathetic. Lot of things to love about WoW (if your head isnt stuck in '99), but post-Vanilla 5-mans isn't one of them.
maraudon, razorfen downs/kraul, sunken temple (original one), even wailing caverns to some degree.I still don't know my way around BRD or LBRS.
Those are the only true mazelike dungeons in WoW I can think of.
You're right. Classic wow please!maraudon, razorfen downs/kraul, sunken temple (original one), even wailing caverns to some degree.
Vanilla WoW had some great dungeons, yes - BRD was the best dungeon in the game. However, Auchenai Cryptsisthe best example to compare because hey,every single fucking dungeon in every expansion from TBC onwards was designed like this. Every. Fucking. One. The original BRD doesn't even exist anymore.EQ dungeons were great, yet cherry-picking your analogy just makes you look like the myopic EQ fanboy that you are. Vanilla WoW dungeons [...]
Blackrock Depths or Spire were also pretty big. Attention spans are too short now so we get stuff you can faceroll in 10 mins.Yeah boy, it's that fucking nostalgia distorting our views of how shitty EverQuest was, yup. That's right. It was just so terrible compared to the fantastic games this amazing industry puts out today. Why I just don't know where we'd be without such classics like WoW.
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Those rose-colored glasses the retard brigade accuses me of wearing? Take them, lube them up, then they and the retarded 'frozen moses' can collectively shove them up each others' retarded asses.
Half of your complaints were either because you were bad at the game or didn't have a good enough guild.Yeah no shit. There's a reason Brad ended up posting here of all places and it's because this is one of the very few places people still even mention EQ. The funny thing is I don't think the majority of people here would last long enough in a game like EQ to EVER see the good parts. Fuck I barley made it back in the day.
Medding with spellbook open for long periods of time.... super fun!
Being totally fucking lost half the time... really fun!
Missing a fire beetle 30x in a row and then slowly dieing to him at level 3... oh yeah loving it!
Dieing during a hell level and not being able to get a res... nothing feels better than losing a few hours of effort!
Camping the same fucking mob for hours only to gain one or two levels and have absolutely no chance at a decent drop when solo.... oh yeah tons of fun that's why 90% of the players read a fucking book while soloing!
Sitting around on a class that can't solo trying to find a group, or wanting to play at 2AM when nobody is on and not being able to do anything productive because you need a group... yeah that's a whole fuck ton of fun right there!
It sounds great on paper, and yes even with the negatives I listed above and all the others I can think of I still have fond memories of EQ, but they are just that.... memories!!! We have people here bitching about the Wildstar tutorial which while tedious, and stupid is nothing compared to the time sink that is EQ.
Nek castle in eq2 was awesome sauce. All that needs to be done is drop the linear crap add traps back in ala D&D and add puzzles.I will agree that the dungeon design of EQ is something no other game has replicated although vanilla wow came close. It doesn't always have to have a bunch of twists and turns. If it tells a good story that's also fun ( nek castle in EQ 2 comes to mind)
What did they do to sunken temple I dug that placemaraudon, razorfen downs/kraul, sunken temple (original one), even wailing caverns to some degree.
Got rid of the basement / upper floor events with the trolls, now you just walk around the 100% linear ground floor killing green dragons and Hakkar.What did they do to sunken temple I dug that place