delirium_sl
shitlord
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@ Erronius- Lets suspend the disbelief of Pantheon becoming more than vaporware atm and pretend Brad is not blowing smoke up our asses. Recently Brad posted on the Pantheon forums the basic layout of the Vision for this game. To a great extent, yes it is a rehash of what we all have been through with countless MMOs. OTOH, Brad sounds like they are going in a slightly different route on somethings.
For example, you mention you would like a game that isn't so Raid-centric. But more focused on group dungeon crawls-
"We're going to have huge dungeons, but places where it's safe to log off for the evening, so you can continue deeper the next day with your friends..."
"We're probably going to have fewer levels, but introduce the idea of a tier, where to level up it takes more than experience, but also accomplishing various tasks, so you can't just sit there and power level all day in one spot -- you'll need to explore, travel, and *play* the game...."
http://https://www.pantheonrotf.com/...volving-vision
Quotes of what Brad said in his posts point to the game being more group/dungeon focused. Now this could be taken many different ways true, but if you look at VG, it had tons and tons of dungeons at all levels. More so than Raid content. Infact, when VG launched, there wasn't any raid content to speak of. It was added later. In the end though, in a game where there is a level cap, you have to give the players a reason to keep playing, so in came the raid content and/or level cap increases.
For example, you mention you would like a game that isn't so Raid-centric. But more focused on group dungeon crawls-
"We're going to have huge dungeons, but places where it's safe to log off for the evening, so you can continue deeper the next day with your friends..."
"We're probably going to have fewer levels, but introduce the idea of a tier, where to level up it takes more than experience, but also accomplishing various tasks, so you can't just sit there and power level all day in one spot -- you'll need to explore, travel, and *play* the game...."
http://https://www.pantheonrotf.com/...volving-vision
Quotes of what Brad said in his posts point to the game being more group/dungeon focused. Now this could be taken many different ways true, but if you look at VG, it had tons and tons of dungeons at all levels. More so than Raid content. Infact, when VG launched, there wasn't any raid content to speak of. It was added later. In the end though, in a game where there is a level cap, you have to give the players a reason to keep playing, so in came the raid content and/or level cap increases.