Don't be so sure about that... Have you played p99 or a progression server? =oBut the fact of the matter is the "hardcore" person who played EQ 14 hours a day now is a30 year old man with a mortgage, job, wife and kids.
Don't be so sure about that... Have you played p99 or a progression server? =oBut the fact of the matter is the "hardcore" person who played EQ 14 hours a day now is a30 year old man with a mortgage, job, wife and kids.
I haven't but aren't the populations for those servers a few thousand at most?Don't be so sure about that... Have you played p99 or a progression server? =o
The only thing that has changed with my play style is my time. I don't need all these amazing accomplishments in 1 to 2 hour increments. Let's be honest tho, the people saying they don't have time to play still play a lot more than they lead on. I can still fit 2-4 hour sessions in with np if I enjoy the game.. Progress is measured differently by everyone but If I'm playing a game like this, it's all relevant.Don't be so sure about that... Have you played p99 or a progression server? =o
Yea I'd think so. On launch they are insane, but it dies down to normal pretty quickly. On launch there was 1000 people in Gfay alone.I haven't but aren't the populations for those servers a few thousand at most?
No doubt. I'm just responding to the part about the guy who used to play 14 hours a day, now being 30 with a mature normal life. Fact is that most of the people I played with are in their late 20's and still put in 14 hours a day or more.The only thing that has changed with my play style is my time. I don't need all these amazing accomplishments in 1 to 2 hour increments. Let's be honest tho, the people saying they don't have time to play still play a lot more than they lead on. I can still fit 2-4 hour sessions in with np if I enjoy the game.. Progress is measured differently by everyone but If I'm playing a game like this, it's all relevant.
I think a big part of the fun, back in the day, was that there were hardcores but the majority of players were casual. Today the majority of players that still play, on the progression server for example, put in more time and have more knowledge. Basically the hardcore still play and linger while the casuals moved on to more casual games. I think it's the number one reason why p99 is nothing like live EQ in the same time period. It's a shame, but I still love the playstyle. EQ1 revamped and remade has more appeal to me than any other gaming concept I've seen. (Minus VR of course... VR porn ftw)This forum isn't a very good sample since we're all, for the most part, very active gamers who play more than normal. But you just need to look at the landscape of gaming in the MMO genre and see that clearly the player base wanted a move to bite-sized content with immediate rewards and payout. Basically every MMO plays like that these days -- and most games in general. Possibly a really good MMO that returned to the roots could attract the required 250k-500k people needed to let it thrive but I think it would be hard pressed.
Maybe I'm wrong and just don't have a very good measure of interest in a "return to roots" MMO.When I was helping spread the word about this game, I hit a lot of forums and followed threads. There wasn't a lack of interest in a game like this, it was the lack of trust the players had with Brad from past mistakes and his shotgun KS. I never left thinking there wasn't a lot of interest. There were just a ton of I'll give it a try if it actually launches but I'm not donating shit comments.
I even remember the hype around EQN when a lot the forums were basing the game design off Smed's EQ3 comments. Plenty of interest and plenty of uproar when they moved in the new direction.
IMO, WoW vanilla is still the gold standard for "old" style MMO gaming. It struck a good balance between solo content, group content and raid content. You could level to 60 solo doing mostly quests but it was still faster to level up via the instanced dungeons (I prefer instances to open-world dungeons) or by just grinding mobs in a group. I had a hard time moving from DAoC to EQ because everything felt arcane and tedious for the sake of tedious but the transition to WoW vanilla was silky smooth.I think a big part of the fun, back in the day, was that there were hardcores but the majority of players were casual. Today the majority of players that still play, on the progression server for example, put in more time and have more knowledge. Basically the hardcore still play and linger while the casuals moved on to more casual games. I think it's the number one reason why p99 is nothing like live EQ in the same time period. It's a shame, but I still love the playstyle. EQ1 revamped and remade has more appeal to me than any other gaming concept I've seen. (Minus VR of course... VR porn ftw)
It was one of many examples, which by itself isn't a big deal until you look at the totality of the changes. Personally i liked the concepts from the original team, it felt like it was going to be a game with its own semi-unique identity while trying to capture some of the gameplay that made original EQ great. Now i am not so sure. The classes have been changed to be more in line with EQ, at least by name, but would also assume by function. Personally, i don't want a regurgitated EQ any more than i want another WoW clone.I don't think camping spawns is necessarily required for a throwback MMO. I imagine his vision is more a focus on small group content via non-instanced (or instanced? dunno his stance on the matter) dungeons and leveling up via groups. Where the modern MMO landscape is pretty much dictated by the majority of the content being able to be played solo and only certain dungeons and raids require grouping -- which happen at max level.
I wouldn't say you're wrong or right.. The reality is we don't know. right now the market doesn't seem to benefit MMO's but you can just never really predict what's going to catch on and what's not. VG released when WoW was pretty much taking things over and it still did 242k sales with all the shit surrounding it. I think people have different expectations of what success is. A game like this that has been basically made on the backs of volunteers would be a success if they sold 100k(Less really) copies and retained them for a 15$ sub.Maybe I'm wrong and just don't have a very good measure of interest in a "return to roots" MMO.
I don't know much about EQN but doesn't it play something like a MMO meets MOBA? I actually find that concept somewhat interesting. Take the PVE aspects of MOBAs and completely flesh it out. I could see potential there. I don't follow it in the least to know if that is what they're going for or not.
I dont' know any new MMO players that were ready to leave WoW at that point. They were hookedI think VG actually benefited from WoW. WoW was the introduction to the masses for the MMORPG genre. VG was (I believe) the first major MMO released after WoW was hitting 1m+ subs. So now a bunch of people were willing to try out the new hotness which was VG. But VG completely failed in so many aspects they're hardly worth listing. Most notable being you needed a fairly high end rig to run it and the servers were a mess even months after the launch. But I, personally, liked VG. Or at least the concept that was VG. Which is why I was trying to give Brad the benefit of the doubt on Pantheon for the longest time.
I was ready to come here and say VG launched at a good time when people were down and bored of content on WoW but I was completely wrong. VG launched the same month as TBC. Although I quit WoW during TBC the expansion marks a landmark spike in WoW's popularity. So yeah VG launched at a shit time.I dont' know any new MMO players that were ready to leave WoW at that point. They were hooked
Sure did and it had a shit storm of bad PR. I'm socked it sold as much as it did all things considered.I was ready to come here and say VG launched at a good time when people were down and bored of content on WoW but I was completely wrong. VG launched the same month as TBC. Although I quit WoW during TBC the expansion marks a landmark spike in WoW's popularity. So yeah VG launched at a shit time.