Rezz
Mr. Poopybutthole
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Basically, yeah. The primary complaint that most EQ-nostalgia crew folks have comes entirely from the weird concept that people no longer socially interact with other people. They will cite the McQuest nature of most modern games; they will point at the "lobby" mentality of standardized hubs; they will jump up and down and rail against modern mmorpg players for being too casual and not real players. And they would be completely wrong. The most common argument that I have posited against the mmo hipsters has always been that literally -exactly- what they claim is lacking from modern games is still 100% present in... modern games. Because I have actually played the vast majority of non-shit(read: korean) mmorpgs on the market and have been doing so for the last 15+ years. I can log into any of a dozen+ games today and start socially interacting with people, and they will reciprocate. In every. Single. Game.
The issue is that without being forced to, many of the mmo-hipster crew will not. They assume if they are being forced to, then everyone else should be forced to as well. And then they wrongly assume that if they are not being forced to, that everyone else will not interact if not forced to. Has never been right and will never be right, but it is a cornerstone to the mmo-hipster crowd.
People still prefer their friends list and fellow guildies to any outsiders for doing any type of content. They will still group with random people if neither of the above is available. This happens literally constantly in every mmorpg ever made. But the mmo-hipsters think it died with EQ.(because EQ is dead)
Basically, aiming for the "old school" market is aiming at people who have no idea what the hell it is that they want, and they can't get around the fact that it exists within modern games in exactly the same capacity it did before. Except that instead of having almost literally every mmorpg player in the (western)world playing one game, there are options and people migrate towards games that fit their playstyle. Pantheon as originally pitched was tilting at windmills that only existed within the fevered minds of completely delusional people.
Good work, Mr. McQuaid!
The issue is that without being forced to, many of the mmo-hipster crew will not. They assume if they are being forced to, then everyone else should be forced to as well. And then they wrongly assume that if they are not being forced to, that everyone else will not interact if not forced to. Has never been right and will never be right, but it is a cornerstone to the mmo-hipster crowd.
People still prefer their friends list and fellow guildies to any outsiders for doing any type of content. They will still group with random people if neither of the above is available. This happens literally constantly in every mmorpg ever made. But the mmo-hipsters think it died with EQ.(because EQ is dead)
Basically, aiming for the "old school" market is aiming at people who have no idea what the hell it is that they want, and they can't get around the fact that it exists within modern games in exactly the same capacity it did before. Except that instead of having almost literally every mmorpg player in the (western)world playing one game, there are options and people migrate towards games that fit their playstyle. Pantheon as originally pitched was tilting at windmills that only existed within the fevered minds of completely delusional people.
Good work, Mr. McQuaid!