I mean, if I was in his shoes.. I guess I would still want to let people know Im making progress on this game. Im not sure I would make releases about different parts of Alpha that only a very select group of people have access to, though. The lighting looked great, and admittedly, it did make a big difference. Animations, like Xzi said, are make or break for a lot of people. The game just feels poorly made and reflects a cheap experience to the player if they arent smooth. I would love for their animations to be on par with what Blizzard releases, but we all have reasons to be skeptical of the ability for brads team to pull this off.
I read the first half of that article this morning when I was waiting for someone. It just kind of repeats itself over and over through several paragraphs.. But, I wish Brad would be more specific about how the game has "more depth" than what other MMO's are currently doing. I dont exactly call farming a static mob over and over an in depth and compelling experience. But I do that in WoW once a week, so I can only complain about that but so much. Or does he mean the crafting? Are items that we need for crafting off boss mobs? Is that it? Cause thats pretty basic as well. Or the interactive quest events that pop up that every other mmo has now? Are we suppose to think that having to not only be near a quest npc to know they have a quest, but also read in between the lines on their quest dialogue to find out what exactly they want.. is that suppose to be better than the simple concept of a quest hub?
I mean, some of the stuff hes just bragged about seems like hes just taking basic concepts and just made them more annoying. If thats what hes calling depth, then.. c'mon man...
Id just like to know if hes going to let the community have addons. So if I find something to be extra ridiculous, I can find a mod that makes it less annoying. Im still on the "Im going to try it" train, but he has got to stop being so gd vague about shit.