HOLY SHIT! The gravity defying has spread enough that even 14 year olds have it figured out.
I'm that 14 year old. Please like and subscribe, it really helps out my channel!
Depths of Darkhollow. I suppose it would be DOD, but I remember (at the time it was a thing) that everyone used DoDH. However, I'm willing to change!
DoDH was the last thing that can sort of be called "EQ" by the standard EQ player. It went heavily into instancing, heavily into the "monster player" archetype, and heavily into progression being tied to the individual/group/guild vs. direct competition vs. other players. It also still had a lot of the holdovers from the past, with entrance keys being a community enabled mob camp, etc. I would almost argue that the Omens of War expansion was the final nail, but it still had a lot of the normal "Hey camp this crap" type mentality with it.
Anyway, that's when I personally think that the old EQ vs. the New EQ argument flips. You can't say Old and New are the same, and the gameplay reflects that to a major degree. But it wasn't until DoDH that it was so clearly obvious that the times, they were a-changin.
Whoever changed Freeport should be fired and not allowed to design gaming worlds.... talk about too much of one color tone.
Anyway.... Pantheon is "leaking beans" today. Who got an invite?
Pantheon: Rise of the Fallen - Newsletter - december 2017
Mother of God. Pre-alpha access is $1,000.00 and up.
One. Thousand. Fucking. Dollars.
Mother of God. Pre-alpha access is $1,000.00 and up.
One. Thousand. Fucking. Dollars.
On one hand Visionary Realms is tacitly admitting that they are so clueless about what kind of game they're making that they're willing to listen to the advice of a bunch of randos with absolutely zero game design experience. Nobody with a fraction of a clue about game design would even consider paying $1000 for the "opportunity" to do creative work. The pay wall is a guarantee that VR will recieve nearly zero good advice from their "testers". Some of them will probably suggest things that are right for the same reason that a broken clock is still occasionally right though.
On the other hand VR might actually be smart enough that they're just milking these clueless suckers for some easy cash while they're still 2 years away from releasing anything with as much content as The Mines Of Gloomingdeep.
On the other other hand, maybe VR thinks that these mentally retarded whales are going to generate enough "viral word of mouth grass roots advertising" that letting them peek behind the scenes and see how the sausage is made is not going to be a source of permanent and irreversible embarrassment to VR.
Here you're supposed to design a dungeon or raid, but that kinda sounds like figuring out the general theme and then letting them do the thing I'd assume, and not actually designing everything in detail. Maybe you get to do a boss in terms of how it plays out, like a vampire that charms and has multiple forms or whatever, but I doubt it'd be much more involved than that. Like it wouldn't be too much of an issue in these terms, the guy who paid wants a plant theme dungeon with a giant plant boss at the end, and then the devs just make it with maybe some minor input past that, it's not like the person would get to balance things and draw the maps, place the camps and design all the drops or whatever, I'd assume.
The pricing seems retarded though.