Arden
Blackwing Lair Raider
Early EQ was a lonely, cold, hard world. Maybe you could get by on your own, but it was much easier to band together for survival and prosperity. If you don't have a challenging world, you take away the need to for communities. When you take away the need for communities you lose player bonding. When you flood the world with easy access content via instancing, you take away the competition factor.
The truth of the matter is that the harder people have to fight for something, the more they value it. This is as true in mmos as it is in life. Ironically, many modern mmos are afraid of losing players by making content too hard or competitive. In reality, the opposite is true. The closer you get to giving it away, the less people want it.
The truth of the matter is that the harder people have to fight for something, the more they value it. This is as true in mmos as it is in life. Ironically, many modern mmos are afraid of losing players by making content too hard or competitive. In reality, the opposite is true. The closer you get to giving it away, the less people want it.
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