2014*Glacial is the speed you work at without the budget to hire a team of devs. In 2002 or whenever this project started, I wouldn’t have believed anyone that told me it’d still be a project in 2018.
Talisker & Avair designed and redesigned a huge chunk of the Vanguard classes and both of them came from Everquest. A huge part IMO of the fun of those classes is that they listened directly to the community via players who were "Class Leads" and via extensive testing with those leads. I haven't seen another game personally with classes like Bloodmages (DPS Healers) and Disciples (DPS Healers + buffers) which were so original and different.
I see people from the VG team for example like Ceythos who were really cool guys to talk to back then when they were just GM's and starting to be Devs. Having people who have been through the struggle like these EQ and Vanguard Devs if anything makes them imo more aware of past mistakes and lets them bring the experience they gained making Vanguard playable and fun into a new game from a shit pile when it released. Its not like every single person who works for Pantheon smoked GD Oxy's, it was one person.
I'd rather have someone on my team whose been into the trenches and conquered adversity versus someone whose only dealt with perfect scenarios and rainbows.
Looks like they are doing another live stream on Sunday:
We welcome back our friend @cohhcarnage to check out some of our latest updates with a fun stream so be sure to tune in on Sunday, 18th March at 11 am PDT to see what he thinks!
Find it on our official channel
Talisker & Avair designed and redesigned a huge chunk of the Vanguard classes and both of them came from Everquest. A huge part IMO of the fun of those classes is that they listened directly to the community via players who were "Class Leads" and via extensive testing with those leads. I haven't seen another game personally with classes like Bloodmages (DPS Healers) and Disciples (DPS Healers + buffers) which were so original and different.
No I’m pretty sure it was 2004.
2014*
While I don’t disagree those classes were well designed, I think their popularity stemmed from the fact they were both OP as fuck. Just an observation. In fact most OP classes tend to be popular in every game.
2014*
They were OP in raid environments and grouping for sure but not alone. DK / Necros were the most OP classes by far in the game soloing group content. Sorcerer's well only one in my guild also did insane shit quad kiting style like EQ so who knows, anything is possible.
As a DK you could literally just round 20+ mobs and use your aoe lifetap to mow down entire zones.I played around a year or so before it was shut down and at that point I don’t remember any classes being stupid op’d or being awful. The point of classes excelling in different situations is valid, DK was a solo beast. I still maintain that VG as of the year prior to it shutting down was the superior MMO on the market. Vanilla wow is probably the title holder but it was well into the expansions and barreling towards the shit show it is today by the point I even started playing VG.
What was the date it was officially announced that this is gonna rock?
He announced it in Sept 2013. They had pre-alpha footage in January of 2014 showing combat. The game must have been in development for at least a year at that point.
It sure as fuck didn’t look like it. I don’t think you understand how fast that garbage could be thrown together in unity.
SLASH