It was interesting because they are very cognizant of how younger players approach these games and what types of games they tend to gravitate to. They fully know that there are a lot of players out there who are looking for sizzle and pop and omfgcombatissoepicpickmyjawupoffthefloor!
And they know there game is more about strategy and positioning and socializing.
This is not to say there aren't younger players out there who couldn't be enticed but they somehow need to have the "idea" of a game like this imparted to them in a way that inspires the imagination.
I suggested something that inspired the imagination as far as the "journey" a player took to get together with friends, travel/fight to their goal and then what they had to do to achieve that goal.
Seems a bit lighter on paper than in my mind but I don't think showing a group of avatars slowly beating down a mob or boss is going to capture what this type of game is about.
The new area/dungeon really looked nice, the colors were deep and the lighting was warm. It was nice to see a group "acting like a group" and having the off tank take an add while the tank pulled a mob away from the group, especially when they didn't see the attack coming.
I also suspect that the "shirtless" mob we saw in the last stream was more about "the artwork not done" than an actual shirtless character.
There was a little of that here but there were quite a few of these warrior/guard npc's wearing armor.
Also, we spoke a about animations and they aren't too worried about negative comments as they know where their animations are going.
In any case Brad was a very nice guy and was very open to questions.
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Well, I got to see a new area today ...
(Copy and Pasted from another forum)