Defensive/Offensive targeting was in the game before anyone had ever thought of the Bloodmage. It was in there when I joined the team in early 2005. I thought it was one aspect of Vanguard that newer games might take as I felt it was a great idea.
Amazon will let you keep things you want to return sometimes, but they don't throw money away. Fucking idiot.Given Brad and Smed's relationship, I wouldn't be at all surprised if Amazon ends up funding a large portion of this game at some point. Maybe they already have. Would make a lot of sense for both parties. Especially as they look to really ramp up development.
Making a game is pretty different from investing in this.Isn't Amazon already making an mmo?
Isn't Amazon already making an mmo?
i know executive producer on that, he wont tell me shit other then, when we are ready to have eyes on it, he will let me know and hoook me up invites to the game for me and my clan. So, just sit back and wait lolNew World I believe. I dont think anyone has heard anything out of it in awhile.
If they are making their own MMO why would they invest in Pantheon?
The challenge of EQ was not about knowing how to do something, but in the doing. The information has always been available for the 99.9% who aren't on the top of the curve.
Er, I'm not sure what game you played, but Allas certainly wasn't spoiling relevant endgame content with strats when EQ was relevant. The information most certainly was not available for relevant endgame content through at least Velious, and I want to say through Luclin as well. Drops and some raw info? Sure, but not full on strat/phase walkthroughs like WoWhead and other modern games. Which is what one of the options of what will happen if they have a year long beta in this day and age.
And really, the challenge of EQ was having time and being there first. The more college kids in your guild, the better your odds were of beating others to the punch, simply because not having consistent responsibilities or places to be for 8+ hour chunks out of the day, or being able to go to sleep/wake up whenever you wanted, contributed heavily to your ability to beat others to content. And in the content denial game that Pantheon is attempting to be, it is going to be the same level of importance. The content wasn't hard outside of a couple of fights, it was knowing where shit was and how to kill it before others so you could keep it on lockdown until someone else figured it out and could match your schedule. Both of those things are either going to be learned during beta by the whales or spoiled before release. That is going to make how much time you have and when you can play even -more- important.
Even with Luclin. Back when we were heading into the SSRA mines, we (Tide @ Tunare) were acting on a bunch of possible hints about Emperor Bane weapons. Nobody knew about them (or at least nobody was talking, and we were moderately confident we might be the first guild on Tunare to figure it out).Er, I'm not sure what game you played, but Allas certainly wasn't spoiling relevant endgame content with strats when EQ was relevant. The information most certainly was not available for relevant endgame content through at least Velious, and I want to say through Luclin as well.
Part of it was competitive exclusion. If your competitors could capitalize on your hints, and snarf the spawn, you were SOL. Once your guild no longer needed it, why not. But if talking meant your guildmates might lose the spawn for their key access or your guild might find the Emperor down tomorrow... you were not talking.Sure, but not full on strat/phase walkthroughs like WoWhead and other modern games. Which is what one of the options of what will happen if they have a year long beta in this day and age.
Even with Luclin. Back when we were heading into the SSRA mines, we (Tide @ Tunare) were acting on a bunch of possible hints about Emperor Bane weapons. Nobody knew about them (or at least nobody was talking, and we were moderately confident we might be the first guild on Tunare to figure it out).
Part of it was competitive exclusion. If your competitors could capitalize on your hints, and snarf the spawn, you were SOL. Once your guild no longer needed it, why not. But if talking meant your guildmates might lose the spawn for their key access or your guild might find the Emperor down tomorrow... you were not talking.
You needed your guild, there were limited opportunities to defect, (and if you pissed the big guilds, at worst, you had to reroll and spend half a year levelling from scratch on a different server), and what someone else did meant you could not. Those are powerful motivators that reduce the flow of information.