Dullahan
Golden Knight of the Realm
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AI or machine learning is totally unnecessary for most to enjoy an mmo. Just having mobs that are programmed to somewhat intelligently, somewhat creatively use their abilities to harm and heal requiring the player to pay attention and respond is a proven formula. Creating a half a dozen dispositions where mobs may prefer attacking or debuffing over healing, or fleeing over fighting to the death, will keep things feeling pretty fresh. For me, it's the lazy patterns and nerfing of the edges which prevents any semblance of dynamic scenarios that has left mmos so stale. There are still more variables in a high level EQ combat situation than you'd find in almost any new mmo.
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