Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Sevens

Log Wizard
5,781
17,516
Do you really count as a dev if you never got paid for your work because Brad stole it from you?
Monty was after the money incident...if you look at some of the pics of them at the convention he is the long haired jesus looking dude.
 

dizzie

Triggered Happy
2,509
3,939
Hey, ex early pantheon dev here, kinda willing to talk about some stuff if you guys are interested.

Ex Dev?

Did Brad fire you in a parking lot?

Actually I remember you being on board, I think we posted in this thread about it. Why did you leave the team?
 

BoozeCube

The Wokest
<Prior Amod>
51,509
302,369
Ex Dev?

Did Brad fire you in a parking lot?

Actually I remember you being on board, I think we posted in this thread about it. Why did you leave the team?

No if you paid money into Brads super secret bank account fund you got to be an "Apprentice Developer" the people who felt for that scam have to be truly lulz worthy. I would like to hear their tale.
 

zinc_turtle

Trakanon Raider
81
152
Hey, ex early pantheon dev here, kinda willing to talk about some stuff if you guys are interested.
Sure, here's some interrogation..
  • In your opinion, what drove the decision to drop the three continents milestones, one with each phase (pre-alpha, alpha, beta)?
  • How many continents, zones per continent, or total zones, is/was the current launch goal?
  • Repeatedly, VR has said they have solutions for max-level activities, open world concurrency, infinite resource taps, and similar chronic issues. Do they really have these solutions, or are they blowing smoke?
  • Is project Farthall going to be done before EOY 2019, in your opinion?
  • How many employees are currently/were employed by Visionary Realms?
  • Given the dates have been pushed ahead by years, compared to their 2014/2015/2016 estimates, in your opinion, will Alpha and Beta durations be reduced to less than the original year+ for each phase?
  • If you were around during the original Kickstarter, can you describe the transition (the loss of the original dev team) to the current dev team? What changes, if any, in the design document were memorable during this transition?
  • In your opinion, what is the largest impediment to progress, currently? Content production? Art/Sound/Asset tasks? Mechanics implementation/tuning? QA resources?
Glad to have you here, Montreseur. :emoji_thumbsup:
 

BoozeCube

The Wokest
<Prior Amod>
51,509
302,369
Holy shit you guys are so starved for shoveled bullshit that some rando alt account makes some post and you whores are on your knees begging to him to bruise the backs of your throats.
 
  • 4Like
  • 2Ice Burn
  • 1Picard
Reactions: 8 users

Erronius

<WoW Guild Officer>
<Gold Donor>
17,227
44,552
Holy shit you guys are so starved for shoveled bullshit that some rando alt account makes some post and you whores are on your knees begging to him to bruise the backs of your throats.
Shhhh...just let it happen, man...we haven't had a decent "BUT IT'S NOT VAPORWARE!!1!" argument lately
 
  • 1Like
  • 1Worf
Reactions: 1 users

Leon

<Silver Donator>
5,598
19,054
If anything i expect whatever comes out to prove it IS vaporware.

But ya that Wakandan trolling.
 
  • 1Like
Reactions: 1 user

DickTrickle

Definitely NOT Furor Planedefiler
13,404
15,564
If he can provide some proof it's him and he shits all over Pantheon (I mean, it can't be positive, right?), then how is that not a massive positive for this thread? And even if it's a troll, it surely has more content than Pantheon has produced in the last year.
 
  • 1Truth!
  • 1Ding!
Reactions: 1 users

Montreseur

Trakanon Raider
6
49
Sorry for the slow responses here, I'll get to everything I can as I can.

Just some disclaimers- I have not worked on the project since October 2017, so I cannot speak past that. I started almost directly after the kickstarter failed, as a volunteer.

Why did you bail?

This would sort of be a long story, but I'll try to keep it short and to the point.

I was working a fulltime 3D job during the day(which started to become more and more involved as time went on). I was then coming home and still putting in 20-30 hours a week on Pantheon as the only environment artist for years. It really started to wear on me; and the salary I was making was justifying it less and less. As we did begin getting help in that department, I took a bit of a hiatus to relieve some of the burnout and get my work life balance back in order. Began talking with the team a few months later about how I wanted to move forward, and contribute and one day Chris Perkins just flat out stopped responding so I didn't pursue it anymore and went on to do other contracts (which worked out far, far better).

Leading up to that I had a lot of concerns about how we were doing things in the environment art area, my work was being undone as I moved to other areas. Which I understood to a degree, but not completely. A lot of what I developed initially was RnD and we needed to come up with a cohesive art pipeline; this did eventually come together as advancements in the engine happened and our developed tool set came together.

We started to get some REALLY good help, Bruno (Tech artist) was a god-send for the project, and having Jared on concept art was a really nice step. I do think they probably have a smooth art pipeline at this time, but probably still could use a lot of extra man hours.


Do you really count as a dev if you never got paid for your work because Brad stole it from you?

Initially I did come on as a volunteer as much of the early team did. As we started producing environments, and Daniel started to get a lot of the project functionality cleaned up, the game started to show far better and funding began coming in. Once we had funding and budgeting figured out, I was offered a salary, and was consistently paid the agreed amount from there on out. My software costs were also covered. I was never "screwed out of money" or paid any money for the rite to develop.



Ill get to more later.

 
  • 11Like
  • 1Solidarity
Reactions: 11 users

Kay

Golden Squire
32
10
I'm glad it wasn't a flat "unresolved ethical dilemma," at least.

I do think they probably have a smooth art pipeline at this time, but probably still could use a lot of extra man hours.
That part is a good bit of what's killing me. Not that I don't appreciate the effort involved, but it seems like that IS the effort involved. More art showcase than game, now. (Still?)

And they "fix" the recent backlash with "We have seen the comments requesting more from our upcoming stream with CohhCarnage and you’ve been heard. The stream will start with a daring group adventure in Halnir Cave. Then the team will share never-before-seen art, concepts and animation we’ve been working on for Project Faerthale." Screenshots, concept art, revolving orcs. Got it.

I quit paying attention a while ago, looked again this week, and it feels like 2015 again. These screenshots and revolving orcs might hold promise of development? I know there's more than that, but not nearly enough. The then-joking 2025 release estimates look like wishful thinking, assuming it's anything more than three zones and two dungeons.
 
  • 1Like
Reactions: 1 user

Mat'hir Uth Gan

Trakanon Raider
312
1,007
Monty, what exactly is Brad's role in this project? He seems to give answers that are opposite of what Chris Perkins says most of the time. Is there a power struggle there at all? Is Brad kind of just a figurehead at this point used for name recognition? He seemed to admit he doesn't actually work on the project at all anymore in that Q&A a month back, but he does seem to meddle with all the "move the genre forward" concepts he keeps tossing out there. I'm guessing he's hands off and truly just turned the thing over to Chris?
 

Metalhead

Blackwing Lair Raider
963
2,560
Sorry for the slow responses here, I'll get to everything I can as I can.

Just some disclaimers- I have not worked on the project since October 2017, so I cannot speak past that. I started almost directly after the kickstarter failed, as a volunteer.

Why did you bail?

This would sort of be a long story, but I'll try to keep it short and to the point.

I was working a fulltime 3D job during the day(which started to become more and more involved as time went on). I was then coming home and still putting in 20-30 hours a week on Pantheon as the only environment artist for years. It really started to wear on me; and the salary I was making was justifying it less and less. As we did begin getting help in that department, I took a bit of a hiatus to relieve some of the burnout and get my work life balance back in order. Began talking with the team a few months later about how I wanted to move forward, and contribute and one day Chris Perkins just flat out stopped responding so I didn't pursue it anymore and went on to do other contracts (which worked out far, far better).

Leading up to that I had a lot of concerns about how we were doing things in the environment art area, my work was being undone as I moved to other areas. Which I understood to a degree, but not completely. A lot of what I developed initially was RnD and we needed to come up with a cohesive art pipeline; this did eventually come together as advancements in the engine happened and our developed tool set came together.

We started to get some REALLY good help, Bruno (Tech artist) was a god-send for the project, and having Jared on concept art was a really nice step. I do think they probably have a smooth art pipeline at this time, but probably still could use a lot of extra man hours.


Do you really count as a dev if you never got paid for your work because Brad stole it from you?

Initially I did come on as a volunteer as much of the early team did. As we started producing environments, and Daniel started to get a lot of the project functionality cleaned up, the game started to show far better and funding began coming in. Once we had funding and budgeting figured out, I was offered a salary, and was consistently paid the agreed amount from there on out. My software costs were also covered. I was never "screwed out of money" or paid any money for the rite to develop.



Ill get to more later.


If you were on the team after the kickstarter were you there for the Laurene Wells era? What are your thoughts on fuzzy trolls? Has god blessed everything? Also, have you played Visions?