It's about time for Utnayan to drop the final F16 strike on the Visionary Realms bunker and finish them off for good.
I think Brads biggest problem is that his reality distortion field didn't work as well as Steve Jobs', and I think his "vision" was always at odds with the technical limitations. Didn't the original graphics engine developer for EverQuest quit shortly before release and his replacement quit after just two weeks?Sad that Brad wasted two opportunities to do just that in Vanguard (funded by Microsoft) and Pantheon (funded by his fans).
It wasn't just that Blizzard killed the MMORPG genre with WoW, it was the tremendous success of WoW that led other developers to shoehorn their games into an always online, RPG-like mechanics, grind/dailies, microtransaction and season-pass heavy business model.The worst part about this whole thing is that the likelihood of an EverQuest-Like MMORPG being developed post WoW will likely die with Pantheon.
The worst part about this whole thing is that the likelihood of an EverQuest-Like MMORPG being developed post WoW will likely die with Pantheon. And, don't get me wrong here. Pantheon just plain never had that good of odds of ever releasing in a state that would have saved the genre, but it had at least SOME glimpse of hope to enlightening a new generation of developers to see what the genre is missing and hopefully make something worth playing later on down the road.
With the inevitable failure of Pantheon coming, there will most likely be no further tripple A MMORPG efforts made towards an EverQuest-like game. History has proven to the people with the purse strings that micro transaction laden MMOs with no long term potential can make them billions of dollars (especially in the mobile market), and they can push those dung heap products out easily every year. On the other hand, if companies put a hundred million+ dollars in to a triple A MMORPG designed to last a decade or more with expansions, they just don't make as much profit compared to effort and money put in to the game development.
A company has to have passion to make a MMORPG for the players rather than for the profit, and that's not going to happen too often. Sad that Brad wasted two opportunities to do just that in Vanguard (funded by Microsoft) and Pantheon (funded by his fans). Nothing left to do at this point other than hope a young bed room developer passionate about RPGs spends his college years developing a game in his spare time.
Went to the kickstarter page and it looks like the pledge benefits were estimated to be delivered Jan 2017.
On the rock scale, where are we at?
Kind of concerning, actually. Brad used to be a really good writer- cogent, clear, concise... Those posts are none of those things. Hope the dude is ok
Meh. Brad didn't write much of EQ. Except for maybe "Aradune is stinky", and I doubt that he wrote that. He stole it from Sojourn, just like the entire rest of the game.
Even if that is the case - I dont know of any other MMO that actively had me wanting to play it. Just too f'n bad that after that drivel he spouted off, it confirmed that he's on some kind of medication abuse. Which I didnt know if Pantheon was Vaporware or not beforehand, but now Im squarely in the vaporware crowd. I just cant believe in a multimillion dollar company (well, may not be worth.. but has spent) would let someone with an abuse problem have anywhere close to the controls of the project.
PC Gamer called McQuaid one of the "Next Game Gods" in its November 2000 issue, believing that he would eventually become one of the industry's most influential game developers.
Well, I mean, it's kind'a difficult when the "brains" behind your project are also the ones with the abuse problem. Fuck, I have ideas. I just don't try and turn and burn them, because I'm a so called game god.
From the site, for those of you who are lazy.