Ehh too much on racial imo that will drive X class to Y and Z races vs it being open and racial things being a nice bonus or niche thing.
Straight up 5% more HP or more HP per STA is why would a tank be anything but, same with the attack ones and caster stuff etc.
I cant believe you're asking for homogenization in another game. Like.. wtf is wrong with you? I dont think this game is going to come out anytime soon, if at all, but the racials look to have at least had some thought put into them. Each race having something that makes them unique, more powerful than another race in a given scenario - but not totally ruling them out in all scenarios. Using the tank for example -
Human - Shield Specialization - Increases shield mastery skill by 10 points
Elves - Nimble - Unflinching - Grants an innate 20% chance to resist knockdown and knockback abilities (More Damage = Less Damage Taken)
Halfings - The Fire of Youth - This grants a bonus to the effect of consumables (Additional HP healed over another race)
Dwarves - Fortitude - Dwarves gain extra hit points from each point of stamina
Archai - Resists against Drains, giving more damage than a comparable tank in that situation. Resists against elements, taking less damage in those situations.
Gnomes - Ethereal Being - Increases dodge chance by 3%
Skar - Long-suffering - Increases maximum health by 5%
Ogres - As a polar opposite, if you play a Shaman - you have stun immunity and an increase on critical damage as a whole to balance out with other races that are casters.
Dark Myr - Embittered Psyche - Increases both stealth effectiveness and awareness by 10 points (Awareness decreases the chance you'll bit critted, supposedly).
I feel like Im defending the game, but Im not. Im defending the concept that its ok to have a GD Ogre be a better tank than a fucking high elf. People shouldnt believe that a faggot waving a rubber dildo around, wearing wings on his back, prancing down the street, is going to be a great soldier, either.