xmod2
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Hopefully you've already secured a source for the breast milk that's on Furor's rider.i would love to interview Furor and Tigole for my Podcast to get their take on it the game industry.
Hopefully you've already secured a source for the breast milk that's on Furor's rider.i would love to interview Furor and Tigole for my Podcast to get their take on it the game industry.
What was your name on Quellious?I was never in FOH and dont remember them back in the day. We had Vis Maior, Wraith, and Lotus Cult on my server. In 2004 basically my server folded with WOW debuted.Soe has fucked me thru the years but EQ has always been a stable in my life for 23 years. I love talking MMo war stories. You would be surprised what I know.
any who were regular people and not obese degenerates will have kids and/or responsibilities now.
So basically they are making a nostalgia game for people who are either dead or out of the market for a hardcore MMO.
Crowfall wasnt any fun and clearly a half finished product on release, thats what the problem was. Not age and nostalgia.
This is a real problem that Crowfall faced recently.
Crowfall was announced in 2015, largely trading off nostalgia from the DAOC/Shadowbane crowd. A person who played DAOC back in the day when they were 20 was 34 in 2015.
Crowfall came out in 2021. The DAOC players were now 40. How many of them were still nostalgic about a game they were nostalgic about six years prior? How many of them had the time/inclination to spend on a game they played twenty years prior? Crowfall suffered serious population issues within a week of release because it couldn't attract new players to the genre. The increasingly-dwindling number of nostalgia customers from decades past isn't enough to keep a large-scale modern MMO project afloat financially.
Is Visionary Realms going to be able to convince zoomer Lost Ark/Valheim/etc players to pick up Pantheon? Because it seems their entire pitch is "it's like that game you played a couple of decades ago" and I'm not sure that's enough to keep them afloat for long post-release.
Its because they allowed pretty much everyone to try it in beta. I tried the beta that was closest to release and it was awful.It had terrible numbers right on launch. Well before people could find out how crappy the release was. The fact is most of the people who were interested in it in 2015 just didn't give a shit about it any more.
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That's a great example.This is a real problem that Crowfall faced recently.
Crowfall was announced in 2015, largely trading off nostalgia from the DAOC/Shadowbane crowd. A person who played DAOC back in the day when they were 20 was 34 in 2015.
Crowfall came out in 2021. The DAOC players were now 40. How many of them were still nostalgic about a game they were nostalgic about six years prior? How many of them had the time/inclination to spend on a game they played twenty years prior? Crowfall suffered serious population issues within a week of release because it couldn't attract new players to the genre. The increasingly-dwindling number of nostalgia customers from decades past isn't enough to keep a large-scale modern MMO project afloat financially.
Is Visionary Realms going to be able to convince zoomer Lost Ark/Valheim/etc players to pick up Pantheon? Because it seems their entire pitch is "it's like that game you played a couple of decades ago" and I'm not sure that's enough to keep them afloat for long post-release.
Nostalgia is one thing, but being able to commit time into a game when you have adult responsibilities is another. Those 20 year olds from back then now have a job/career/wife/kids, and probably a lawn to mow.The increasingly-dwindling number of nostalgia customers from decades past isn't enough to keep a large-scale modern MMO project afloat financially.
I think gaming as a whole has embraced, extended and extinguished classic MMOs, especially after the lightning in a bottle that was WoW. Look how a lot of games shortly after WoW suddenly got character progression, gear, unlocks, talent trees, online multiplayer, chat and other things usually attributed to MMOs. This culminated into what we nowadays call "looter shooters", e.g. Borderlands.I want to say gaming as a whole has moved past MMOs. You should plan on a niche population and be pleasantly surprised if it sustains above that.