gogojira_sl
shitlord
- 2,202
- 3
Only the chart indicates it doesn't come with a copy. It looks like a chart error.the fuck? on the KS it says Digital copy of the game
Only the chart indicates it doesn't come with a copy. It looks like a chart error.the fuck? on the KS it says Digital copy of the game
Prolly needs an edit, some tier's dont have their $ amounts either Cohort's & Originator's.the fuck? on the KS it says Digital copy of the game
Glad I could help, and good luck! Took me over a week to get accepted into just one.btw I applied to join everyone of those pages last night. Already in about 10 of them and am evangelizing there. Thanks big time for this list -- extremely helpful! *bow*
Or someone was just trolling.So, two of the three $10K backers backed out. I feel like when you make a $10,000 decision you think about it for a while before committing and know you're game.
fixing.the fuck? on the KS it says Digital copy of the game
Basically what I was implying. Has to be the case.Or someone was just trolling.
It's not a slippery slope with us. I hate a lot of instancing, I don't care for games that have a lot of instancing. I've rarely seen it done right, but when it is done right (sparingly) it can be a really cool way to tell a story. I'm talking 90/10 here, or maybe even 95/5.part of what made classic Eq so different, so alive was that it was a totally open world. all content was contested, and while instances can alleviate overcrowding and aid in storytelling its inclusion changes everything, IMHO, about the feel of the greater world. cheapens it. beginning with a stance of some uncontested content and some instances seems to be the slippery slope further away from the core design principals your name and vision evoke. if I wanted uncontested content and instances, in whatever ratio, there are plenty of games to choose from currently.
*forgive typeos and shifty formatting, I'm on the worlds shittiest tablet*
I'm not a fan of instances, but I don't think instancing Nagafen's lair, or even Fire Giants, suddenly cheapens the game. It probably just means the most important boss fights will have the least lag, most stability, and be able to deliver cutscenes and 'story' and shit.part of what made classic Eq so different, so alive was that it was a totally open world. all content was contested, and while instances can alleviate overcrowding and aid in storytelling its inclusion changes everything, IMHO, about the feel of the greater world. cheapens it. beginning with a stance of some uncontested content and some instances seems to be the slippery slope further away from the core design principals your name and vision evoke. if I wanted uncontested content and instances, in whatever ratio, there are plenty of games to choose from currently.
*forgive typeos and shifty formatting, I'm on the worlds shittiest tablet*
I agree that instancing or extremely limited phasing can be used to add a bit of story without disrupting the world around you. I just feel that any place where it's possibly to tell the story AND effect the world around you it's obviously the superior choice to do the latter. Even if it's easier to just use phases to get what you need.It's not a slippery slope with us. I hate a lot of instancing, I don't care for games that have a lot of instancing. I've rarely seen it done right, but when it is done right (sparingly) it can be a really cool way to tell a story. I'm talking 90/10 here, or maybe even 95/5.
Total darkness in dungeons, for sure. Not really a fan of super dark outdoors... people start to hate when it's night and wish it was morning again.Brad, i would LOVE to see this game be really really dark at night, imagine having to keep a torch or lightstone again. What are your thoughts on this?