Quaid
Trump's Staff
- 11,859
- 8,265
Not to mention... But I think SOE is slowly winning over the oldschool crowd with regards to EQnext.Thats pretty much what im thinking at this point. There simply is not enough interest in a game like this.
Not to mention... But I think SOE is slowly winning over the oldschool crowd with regards to EQnext.Thats pretty much what im thinking at this point. There simply is not enough interest in a game like this.
That's what gets me. They do not currently have the people to make the game. The "guys this is just for initial funding to be able to start the studio!" is a horrible thing to put your money towards.I would like to see how they intend to fund the game. Brad was honest about needing atleast$8 mil, so ok, I like that honesty. But if we have 10 devs, lets just call them professionals, divided by roughly $700,000, minus the cost of setting up a studio, purchasing computers, renting an office etc...What does that leave for salary's? So even assuming this gets funded, which is a ridiculous longshot at this point, what happens in 6 months when they run out of the kickstarter money? Is that it? They move out of the offices and everyone goes their separate ways? Game over? I need some kind of reassurance that things don't go tits up in 6 months and my pledge is just vaporfunding.
I can't tell if this is sarcasm you're directing towards Merlin, or a real thing. He didn't make up numbers - the $700k is their rough-estimate profits from KS if it funds, plus the 10 people they currently have lined up (of which 1 is an actual fucking developer), and Brad has said himself multiple times that he thinks it's around $8 million to make. They have no plan past that, other than 'cross fingers and hope a publisher funds the rest'. Or else we'd have heard about it.YOure just speculating here with fictitious numbers you made up in your head. Im sure they have a business plan of some kind and Im sure they are not stupid enough to make 800k worth of promises without thinking it through first.
That's because they worked and had a rough prototype to show off at the start of the Kickstarter. Proving that they actually had the assembled talent ready to go and working - not this "check out our word docs, we typed them up last night!".Richard Garriot was able to get Shroud of the Avatar funded despite the baggage from the Tabula Rasa fiasco, his termination from NCSoft and him suing them to eventually win $28m a mere 2 years before asking for money on kickstarer. If a shady guy like Garriot(seriously $28 million look it up) can get his game funded on Kickstarter then McQuaid can to.
Yeah; that's what I get to. I know lots of people in real life that would normally jump on this kind of game but the only one I've got a pledge from so far was my own brother......That, or interest in funding it. I have mentioned it to a few of my friends and they were like "eh, I'll try it if it comes out".
You mean like Minecraft?The next big thing, from a big publisher or not, will probably be from some dudes we don't know yet. The guys SOE will be copying next. Like the community that invented Dikus.
Thats only happening cause there's so little real info known about EQN that the hope has started to creep back into their head that SOE will come to their senses and design it for them (i.e. Smed's comment that they're not making games for kids anymore).Not to mention... But I think SOE is slowly winning over the oldschool crowd with regards to EQnext.
With what? Lack of other options?Not to mention... But I think SOE is slowly winning over the oldschool crowd with regards to EQnext.
In my opinion all this talk about Pantheon, CU, SoA, etc. is helping EQNext more than anything. Why? Because it has the name. I'm not saying they are winning anyone over but if you hear all this McQuaid/Pantheon talk, it is only going to lead people back to EQ. Not in a subscriber sense but lurking and browsing around. Honestly, with all my Georgeson hate, I still think Year of Everquest and some of their marketing is very well done. I personally feel it looks good and it makes me think that if nothing else they are taking their MMO to some place new. It may blow up in their face but I have no way in knowing because some of their ideas have never been done (at least in regards to their ideas being paired with others).Thats only happening cause there's so little real info known about EQN that the hope has started to creep back into their head that SOE will come to their senses and design it for them (i.e. Smed's comment that they're not making games for kids anymore).
Yeah at least they are finally committing to trying something new rather than just dong a safety dance around a new WoW clone.In my opinion all this talk about Pantheon, CU, SoA, etc. is helping EQNext more than anything. Why? Because it has the name. I'm not saying they are winning anyone over but if you hear all this McQuaid/Pantheon talk, it is only going to lead people back to EQ. Not in a subscriber sense but lurking and browsing around. Honestly, with all my Georgeson hate, I still think Year of Everquest and some of their marketing is very well done. I personally feel it looks good and it makes me think that if nothing else they are taking their MMO to some place new. It may blow up in their face but I have no way in knowing because some of their ideas have never been done (at least in regards to their ideas being paired with others).
I guess it can be? But I don't think that's the main use. The person(s) who want their vision to come to life should be able to make that vision come to life. The funding allows a variety of things:Bruman; isn't that supposed to be the point of kickstarter? Someone has a cool idea puts up a pitch on what their vision is and ask people to crowd fund it. At least that's how I always understood it.
I disagree. EQN has a pretty wide range of public awareness in terms of MMO enthusiasts, hell even Minecraft people. It takes a very special type of neckbeard to know what the fuck Pantheon is. If you know about Pantheon: Fall of the Fallen, chances are you already knew about EQN.In my opinion all this talk about Pantheon, CU, SoA, etc. is helping EQNext more than anything. Why? Because it has the name. I'm not saying they are winning anyone over but if you hear all this McQuaid/Pantheon talk, it is only going to lead people back to EQ. Not in a subscriber sense but lurking and browsing around. Honestly, with all my Georgeson hate, I still think Year of Everquest and some of their marketing is very well done. I personally feel it looks good and it makes me think that if nothing else they are taking their MMO to some place new. It may blow up in their face but I have no way in knowing because some of their ideas have never been done (at least in regards to their ideas being paired with others).
My point is with the people that may have been on the fence or thought that Pantheon may quench their true MMO thirst. I think Pantheon's audience is a bit harder for EQNext to infiltrate. However, I think Pantheon and other games that keep referencing the EQ's, DAoC, and even D&D stuff of old are just going to cause be to take a second look at games like EQNext. Especially if you think something like Pantheon isn't going to be worth your personal radar. People are going to want something and something relatively soon. Even if the KS makes it, Pantheon is still 3 years (give or take) from making it to our computers. People are going to find out they like or dislike a lot of things in that timeframe.I disagree. EQN has a pretty wide range of public awareness in terms of MMO enthusiasts, hell even Minecraft people. It takes a very special type of neckbeard to know what the fuck Pantheon is. If you know about Pantheon: Fall of the Fallen, chances are you already knew about EQN.
I'm in it for vanguard nostalgia, as I totally missed the EQ boat. Brad said on twitter yesterday he would possibly consider putting some sort of Vanguard memorial or nod, in Pantheon.Maybe there aren't as many people as you think that want this kind of game. I'm in for 20 bucks, but frankly not too excited about some of the nostalgia with regard to EQ. A lot of things in that game really weren't fun; there just wasn't an option.