That's what I was thinking too, but before I jumped on him I wanted to make sure.If I had to guess, I'd say stuff like no corpse runs, easier traveling, no money weight, probably something like LFG tools to make partying easier (with teleporting to the dungeon), etc.
Precisely etchazz. "Modern day conveniences?" That makes it seem now we have indoor plumbing when we used to have to shit in the outhouse. Don't think for a second that most of the "modern day conveniences" are things they couldn't have equipped us with back in the day- they just wisely chose not to. The things you are talking about aren't a result of better technology, they are the result of an industry that lost its soul somewhere along the way.lol, i was thinking the exact same thing. the current day conveniences is exactly what's wrong with modern MMO's. a return to an EQ type MMO would be pretty much the opposite of everything that's currently being done. longer, more dangerous traveling, corpse runs, death penalty, weight restrictions etc... is what is needed to make a new game in the same mold of EQ.
and you would produce the worst game to date. what is the purpose of positive feedback unless you've done something truly outstanding?WGiven the choice as a Dev wanting to get feedback from a community, I would choose the sycophants at Reddit over the spitemongers that populated those boards. It would be easier to wade through the fluff to find a silver nugget than dredge through the hate to find diamonds.
Characters or landscape? I like the landscapes.Only possible reason SOE is involved is they are using the Forgelight engine. I just hope they aren't using the same shitty art style as EQnext.
No. That's what killed VG. It was too big, they couldn't fill it with enough content.It's really not so difficult IMO...
1. Big world.
So fill it with enough content?No. That's what killed VG. It was too big, they couldn't fill it with enough content.
Never going to happen - that just leads to 38 Studios half-finished MMO.So fill it with enough content?
vanguard was insanely big, but the world truly did make the game feel epic. i don't have a problem with a game being as big as VG, as i believe you could easily just add content into the game as time progresses. just traveling around in VG was a lot of fun. you would always just randomly run into some out of the way dungeon or area and knew you were probably the first one to go in there. i really enjoyed that about the game (and the dwarf city with the bridge and huge waterfall in front of it in the side of the mountain. that was fucking awesome. can't remember the name of it off hand).So fill it with enough content?
Btw I would consider vanilla WoW to be a big world, Vanguard was just absurd.
the thing i liked most about the size of VG, is that it reminded me a lot of EQ in the early days, so far as it took so long to get somewhere, that when you got there you wound up staying in that particular area for several days, exp'ing and exploring the entire area. it was in some way a way of segregating the population of the server without having to add instances or any other convenience. the sheer size of the game spread out the population enough that it never felt over crowded in any particular area.If a game world is going to be as big as Vanguard's there needs to be a gameplay reason. Otherwise, all it accomplishes is segregating players. Now if intentionally segregating players is factored into your resource/economy/territory control metagame (EVE), well then that could be awesome.
Vanuard sold 250,000 copies in its first month.You guys are crazy. Sure it was great to see Dargun's Tomb, but if you weren't with a group you were never going to delve that dungeon. It was so far away from any major population center it could take hours for someone to reach it pre-portals.
That big only works if the game has a larger player base than it'll have longterm.
Even if VG 2.0 gets 100,000 box sales, within a month 50,000 will be gone - because they'll remember exactly how hard old school grinding was. So the game needs to be able to live with a medium-to-small population. Sure it might be a hit, in which case they can add a server or two - but I think that's unlikely. I think it's a niche game and that niche is 50k hardcore fans plus another 100k casual fans (of which I include myself fwiw) who can't be on all that much so will spend most of their (our) time near the larger cities not running 5 hours away to a nuevo-Dargun's.
Numbers are pulled out of my ass - but whatever, you get the idea.
Yes and was down to 50,000 by the second - that's my whole point. Vanguard would have released nearly bug free if it had been smaller and they'd cut out Thestra. Qalia and Kojan were enough.Vanuard sold 250,000 copies in its first month.
Aside from that, each system doesn't exist in a vacuum. Just because a world is immense doesn't mean you can't create ways to traverse it. Ways that help distinguish classes and promote social interaction and interdependence.