SoA dumped more time and money into the KS prior to launch.. I think that is the biggest difference between pantheon and the other 3-4 successful KS games people keep bringing up.. Pantheon chose to go in too early and it's hurt them the whole time. As for the crowd fund. Yea, I think the majority of the people who pledged would go pledge there. Some probably not as much, but they'll pledge. That won't get them a ton of money tho, so that money will have to go 100% into making the game. Another KS isn't out of the question, they just need to have more content. The bar has already been set by other games like SoA and CU.. A bar they must not of noticed this time around. They can't come back till they've met or surpassed that bar or it would stumble along again. At some point, they are going to need a big investment by someone.. Ideally now.. I want this team and game to succeed but we also need standards for mmos.. Pantheon at this point, has not met a lot of people's standards.But they need to show more than napkin scribbles. SoA was well along its way to having an alpha even before KS.
but shroud had a product and actual website. pantheon has like an angelfire site with animated gifs of torches and a paypal link directly to brad's wallet. the fact that setting that up, versus of any other things, is the teams self declared preicipal task for the next two weeks is among he most ridiculous things, among many, they've done or said thus far.Shroud of the Avatarhas over three million raised at the six-month point. Just looking at that, it's not ridiculous to see them bring in plenty of money via their website.
That's pretty much what us naysayers have been saying. Less generic high level design or maps, and more concrete timelines, information, and alpha planning. This project needs a Scott Hartsman running it. Garriott and Jacobs are more Hartsman-like, which is why I personally will give them the benefit of the doubt, although I still getting irked at the concept of KSing a guy who just spent 30 million to go into space.Maybe someone else with a bit deeper pockets to start and with some mind for a good presentation and sense for business will see there's an opportunity for this style game, if only presented right.Because teasing out a few paragraph blurb on a race that's a distant stretch goal I don't even think the fanboys think will be met anytime soon? Really?
Yeah, wtf... I mean, I had still pledged $35, but there's no way it's going to reach even the $800k goal -- which doesn't seem nearly enough to design a proper MMORPG.halflings, the crafting race. where both the race and the mechanic around which their lives revolve are multimillion dollar stretch goals. solid update.
Youre probably right on missing that goalpost, but the kickstarter is only a portion of the game's funding.Yeah, wtf... I mean, I had still pledged $35, but there's no way it's going to reach even the $800k goal -- which doesn't seem nearly enough to design a proper MMORPG.
I'm confused by that logic? The plan is to get the stretch goals into the game at some point, no matter what.. So why would they do the write up differently? They are obviously dropping the rest of the info in hopes it generates a little more support for the KS.In that update: "The Halfing is currently a stretch goal."
Yet it receives the same presentation as everything else they've "introduced."
Really just goes to show how completely full of shit they are if a pie in the sky stretch goal is receiving the same treatment as content that is considered core to the game. It's been said thousands of times already, but they really have no idea what they are doing.