GO GO GOOD TEAMSome Bards went to Oasis to fight Sand Giants at level 5...![]()
I would never have imagined that Fansy was at least a decade ahead of his time. While I want a game where I can infuriate and troll other factions, Fansy was trolling an entire server into submission (at least twice) way back then.
...and eventually, EQ1 ended up with Daily Tasks.They also invented the worst fucking thing that ever happened to games. Daily quests.
Errr...spawn timers? EQ1 ended up becoming ultra-limiting. Ultra,ULTRAlimiting. In fact one could probably argue that a large part of WOW's design philosophy was aimed at removing EQ's (late game) limitations and allowing everyone access to the same content. I mean, I know people pine for the 'old' EQ days (pre-Kunark at times? I can't even keep track) but a lot of WOW players do the same thing for vanilla WOW, and both games morphed into something much different than what they started out as.In EQ there was no limit to how often or how fast you could do something.
Overall we end up comparing individual features and making arguments like "MMO #1 > MMO #2". I've done that myself. But we would probably be better served taking a few steps further back and recognizing that it's been a gradual evolution of a genre that spans almost every MMO to a greater or lesser degree. People will blame WOW for the widespread use of instancing, for example, while ignoring that EQ1 was one of the ones that started that trend in response to game/player design issues and Blizzard largely benefited from EQ's experience. But when you take individual MMOs out of the equation, it's just an industry responding to the challenges that the players themselves pose. I mean, FFS, EQ2 was in development around the same time WOW was, both embraced instancing and and EQ2 even came out slightly earlier...but I don't often hear people bitch about EQ2 and instancing, as an example.