Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Rezz

Mr. Poopybutthole
4,488
3,531
EQ was pretty cool for mmo virgins in 1999-2003. EQ is a pretty crappy game for the current gamespace and especially so if it wasn't your cherry-popper. Remaking EQ (what people keep clamoring for, apparently) with updated graphics is not going to have nearly the same impact as EQ did in 1999 today. And it certainly wouldn't be groundbreaking in any way.

Imagine that; Rose Tinted Glasses are back in full effect! I suggest that be the name of the official and eventual forum guild in Pantheon.
 

Convo

Ahn'Qiraj Raider
8,792
664
Let me ask you this, Convobro. Do you haveanyconcerns? Has there been a single moment with Pantheon that has given you pause?
Funding is my biggest concern, but not that they wont get it. I think they will eventually get it. They just need to make sure they bring people in who believe In this style of game. The people currently on the project are all in and do it b/c that's where their passion is..

Plus, I think there needs to be a high level of polish to the gameplay.. Not just for the players but for them as a studio. The game can't be released in a shit state or people will rightfully point to Brad as never learning and that will be the beginning of the end. You really only have once chance to keep players around long term. All this work will be for nothing if the game gets rushed out
 

Draegan_sl

2 Minutes Hate
10,034
3
Well, I played EQ1 and I think a lot of you guys are batshit insane. I also hate seeing people continually roll out the rose-colored glasses as if EQ1 was a non-stop MMO orgasm. There was a fuckton of dissatisfaction and I think that is why Furor's rant resounded with as many people as it did (not counting the people that thought he was being egotistical or whatever) and why so many fled EQ1 for WOW.

I mean, was there wonder? Sure. But I can't sit here with a straight face and honestly think that the odds are good that Brad is going to nail that same feeling. And you can't just make a game solely on that feeling of "wonder", LOL.



Once in a blue moon I'll meet someone who played and misses part of EQ1, but that's pretty rare. I know one person at work who played and sometimes I'll stop by her part of the building and maybe hum the login music or drop a"You ruined your own lands..."quote on her from out of the blue. But the number of people who even recognize EQ1 as something other than"That game you old fucks talk about"is steadily dwindling.

EQ1 was never really part of a larger cultural zeitgeist, so to speak. Games like WOW or LoL? Those actually broke out into something larger. In some ways I think EQ1 is still talked about in the same way as BBS games and MUDs are, and the stereotype of neckbeards that go with it shouldn't be much of a surprise.

Who remembers LORD? Tradewars? I think I played a Star Trek MUD at one point. Point is, these games (and EQ1) totally inhabit the extreme neckbeard portion of the gaming spectrum, stereotype or not. Unless you totally buy into this EQ1 commercial, LOL:

TeleArena3.0 will always be my first love.
 

Reht

Molten Core Raider
1,115
317
EQ was pretty cool for mmo virgins in 1999-2003. EQ is a pretty crappy game for the current gamespace and especially so if it wasn't your cherry-popper. Remaking EQ (what people keep clamoring for, apparently) with updated graphics is not going to have nearly the same impact as EQ did in 1999 today. And it certainly wouldn't be groundbreaking in any way.

Imagine that; Rose Tinted Glasses are back in full effect! I suggest that be the name of the official and eventual forum guild in Pantheon.
I don't believe that most people are deluded enough to think that an EQ throwback MMO like this is going to have a major impact in the gaming world or even be particularly groundbreaking. However there is a market for it; how big of a market remains to be seen. I don't think it is big enough for a AAA studio to waste a $100 million on one, but it's probably a large enough to at least sustain a smaller studio. I played EQ from early on and am not deluding myself into thinking that the EQ was by any means perfect, but it's the only game that has kept me coming back for 15+ years. I have friends that have played that long and are still playing who are finally willing to leave EQ for a game like this and that's enough for me to be excited about. I don't know that the magic will ever be recreated, but as long as the game is fun and my friends play it, i will be there.
 

Rogosh

Lord Nagafen Raider
897
232
As long as Pantheon does not have quest hub after quest hub, it will be going in the right direction. It has trains, which to me is +1. Include some solid graphics and group oriented game play and you have a winner. I think that very few mmo gamers today have played a game where a class that can cc has a viable role with a group, most games you just aoe clear everything or solo your way to cap.
 

Nirgon

Log Wizard
15,084
24,780
Finding and holding a pull spot in dungeons, epic quests for each class and big fish in small pond type NPCs are an awesome thing.

We had plenty of time to analyze "classic" EQ mechanics over at P99 and the early times of EQ classic. It is frankly a fun system that does cater to a more "dedicated" gamer type that, you might laugh, enjoys grinds. Its not the grind itself usually but doing it with other people and getting excited when that rare spawn mob holding its rare drop comes into camp.

Sure there's people that said how can you sickos enjoy doing this but plenty of new blood who never got to play the game or in its vanilla state got hooked big time (yikes in some cases).

PoE started out with very little also but GGG/Chris just keep pounding away at their little dream and look what it has become. I think this team can do the same but they are truly going to have to work their asses off and no real meaningful cash is going to roll in early. Seeing something that is quite playable is a good sign, they just have a TON of even manual work like scripting and quest text to do. Nilbog once remarked about EQ classic that they did an outstanding job mechanically but GOOD LUCK on all the NPC placement and quest text work which is a massive thing to cover even in a EQ vanilla world. He suspected it would take years for them to get through banging all that out and I agree. This is where the small team, even of great talent may run into issues. I just hope the chimneys are smoking big time every day at that office churning out all the world content for a game like this. They are going to have to grind as hard as an EQ neckbeard to really finish this by even late 2017. Frankly, I really hope they pull it off.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
There was something so amazing to me about being able to play with people across the world in a game. EQ was that first game where I could actually talk to these people. I grew up with no cellphones, passbooks, no atms. I guess I was alive long enough to appreciate the advances in technology and how the world was changing. Seems we have a wide group of ages of people who discovered something new at the same time. I was 24 when I started playing EQ.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
EQ was pretty cool for mmo virgins in 1999-2003. EQ is a pretty crappy game for the current gamespace and especially so if it wasn't your cherry-popper. Remaking EQ (what people keep clamoring for, apparently) with updated graphics is not going to have nearly the same impact as EQ did in 1999 today. And it certainly wouldn't be groundbreaking in any way.

Imagine that; Rose Tinted Glasses are back in full effect! I suggest that be the name of the official and eventual forum guild in Pantheon.
Civilization makes the same game over and over with few changes. Still popular.
 

Felmega_sl

shitlord
563
1
If Pantheon is basically EQ remade, were all going find out if a new EQ can hold its own in this new gaming age. I'll tell you this, Pantheon isnt going anywhere if character animations arnt good. The canned tab-target combat animations from the days of the old-school MMO's isnt cutting it anymore. Even WoW has updated combat animations.
 

Tenks

Bronze Knight of the Realm
14,163
607
Not to criticize, but if you didn't play EQ, you really can't understand the attachment to the game nor the desire to recreate the sense of wonder that came with it. Wow Vanilla has a bit of the stickiness and feel, but nothing since has really come close to sense of discovery. I have played pretty much all of them since including AC, and frankly if you think the fanboism for EQ is relegated to a bunch of no life neck beards you're ignorant; in the most literal sense of the word
So this game's main selling point is rose colored glasses. Got ya.
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,325
44,982
It wasn't a nonstop orgasm because it was fucking hard. It was consuming and rewarding like nothing else. That style just requires a time commitment that doesn't bode well with normal people. I didn't make it long at all in wow because it felt like a joke for children. I was going through the motions, and i sucked at eq
Thing is, I didn't mind a lot of the hard, and for a lot of people that stuff is what they miss. Long camps? Christ, some people here still masturbate over camping shit. Unforgiving zones/camps/break-ins? People still clamor for that more often than not.

The only thing that was 'hard' that I really disliked was shit like the artificial content hurdles the Devs designed in to slow people down. That was just bullshit. And I'd put that kind of dumb shit into the same category as games that make all gear (and your time spent) obsolete every 6-12 months and force you to start grinding a new set of bullshit again. Opposite ends of the spectrum but kind of the same end goal. Hard? I guess, but that's the kind of thing that killed EQ1 for me.

Difficult CRs and corpse/gear poofing I'm still on the fence about, though.
 

Bruman

Golden Squire
1,154
0
I'm curious about how much original things said regarding the game actually still apply. Things like huge sprawling multi-layer dungeons, that you wouldn't leave for a long time, as your character slowly worked their way down.

They definitely need good scripting and other tools, so once everything is ready to go, content creators can start whipping that stuff up and not have the tech be in the way.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,830
14,185
There was something so amazing to me about being able to play with people across the world in a game. EQ was that first game where I could actually talk to these people. I grew up with no cellphones, passbooks, no atms.
This. And this is why the magic of EQ (Or someone's first MMORPG experience from 1999-2002) will never be recaptured. EQ was one of the world's first interactive social media outlets. Sure, there was a functioning game there, but the feeling of chatting and being in a fantasy world where you would be able to attach real people to names on static servers with an extended leveling curve to force interaction upon people, which then became addicting, is one of the biggest reasons for it's success. Along obviously with the game being completely broken and players developing their own tactics, which is why I will always preach that these people got lucky at the right time and place at exactly the right time within technology boundaries.

It's what we call a one hit wonder. And while people think if they have a game like that to go back to (updated graphically and in today's fit of technology) they will quit within the first week when realizing they have Facebook, Twitter, Phones, Snapchat, online forums, and just about any other way to stay connected with anyone that they want to stay connected with.
 

Convo

Ahn'Qiraj Raider
8,792
664
Say what you want about one hit wonders but I'd be ok grinding at that Orc camp they showed with my chosen few, especially if it had a random named pop. I could easily sit in that general area with a group and BS for hours.