Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Folanlron

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Question for the smart people.

I see today they are merging servers, which has always been the deal since EQ.
My question is, why is this still the method?
(With today's computing power, can they not create larger pop servers or is lag still an issue?)

Just curious, as it always seems to make the game look like its dwindling to the public.


If the servers are idling half the time cause of pop drop-off.

Is it worth it to keep the lights on for that server?
Is it worth it to have too patch multiple servers that are mostly sitting idle, every time they update?

If they are actually still in early dev mode, they will be fine tuning the servers till the actual game releases.

It's not the computing power, its the cost of hosting multiple servers.
 
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TBT-TheBigToe

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ride faceplant GIF
 
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TairyGreene

Lord Nagafen Raider
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Question for the smart people.

I see today they are merging servers, which has always been the deal since EQ.
My question is, why is this still the method?
(With today's computing power, can they not create larger pop servers or is lag still an issue?)

Just curious, as it always seems to make the game look like its dwindling to the public.
I'm not one of the smart people. But I would guess it's game and budget dependent. I've never played WoW or New World, but a quick google search says New World server caps are under 3k and WoW is a lot higher. Like 12-14k? So large servers are apparently doable. At least on a WoW budget.

Also have to consider resources, overcrowding, etc. Especially in a game like Pantheon that has no instancing. Even if they could spin up one large server, that would be a bad idea.
 
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mkopec

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Wow uses instancing and phasing and also has "megaservers" or clusters where instances are shared between servers, cross server grouping. This tech is probabaly way beyond what pantheon devs can do.
 

RobXIII

Urinal Cake Consumption King
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Wow uses instancing and phasing and also has "megaservers" or clusters where instances are shared between servers, cross server grouping. This tech is probabaly way beyond what pantheon devs can do.

I still don't know how it works. I played a few months ago, and tried to flag for the weekly world PvP stuff but I was the only flagged horde in a sea of alliance. I logged onto an alliance character on the same server, tried again, and somehow now I was the only alliance guy. /shrug
 

Folanlron

Trakanon Raider
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It honestly is just a cost problem I think, they are still not charging a sub fee, so upkeep on dead servers is just a drain on what funds they have.

I doubt they have been really pushing what servers they have right now.
 

Folanlron

Trakanon Raider
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Think its more of a tech limitation than just there being no instancing.

You are designing a game for a very specific group of people if you are doing it without any kind of Instance system, wouldn't be a tech limit at all(Unless the devs are Copy/Paste Warriors). Its really simple to create instances in current engines..
 

Nirgon

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Guess that's what he likes to listen to while doing the pvp that isn't gonna happen on the vaporware
 
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