How about . . . .Maybe we could get a raid zone called Rerolled Hollow!? Fill it with epic EQ like encounters.
I just hope that loot isn't so ubiquitous in the game that it essentially has to be produced on an assembly line. I want loot to feel more like the kind of stuff nerds who thought of D&D campaigns created, inventive and unique. Leave the rewards for simply playing to experience or soft cap gains, or unseen pieces of gear. While loot (Displayed loot at least) should be rare, and powerful.Bring back fun loot please. So tired of item budgets.
I've got money on it that Pantheon alone wasn't available. Also, Rise of the Fallen is the perfect metaphor.He should of stuck with Pantheon. Rise of the Fallen is up there with Attack of the Clones and shit like that. Pantheon: Lowering of the Raised.
I want to read into it that its going to be about a bunch of Gods playing with our merely mortal lives very directly.
Gold is the new Brown.Michael Bay confirmed director. At least it won't be too brown.
On a personal level, I hope everything works out for you. I think most of us know the stories (true or not) and I don't think anyone wants to see people in a bad place.If I need to, yes. I really don't want to dwell on the past -- it's time to be forward thinking and to get excited about the future. That said, you guys need to know that we've learned from our mistakes so some discussion may be appropriate. If we aren't honest and we don't learn from the past, then the past was simply a failure and a defeat. I refuse to look at it that way and we won't be defeated by the mistakes of the past, because we are going to learn from them and do a better job this time. I've learned so much, especially about myself, because of both my successes and my failures.
For me it all came in a frustrating sequence. 9 times out of 10 a person fails, fails, fails, and then succeeds (if he ever succeeds at all). For me it was 1. huge success (half a billion dollars of profit for Sony, etc.), 2. Commercial failure (I say commercial because I still think VG was awesome in many ways and I?m still proud of it)
Anyway, the success first and failure second really jacked with my mind. I became extremely arrogant, thinking whatever I touched would turn into gold. And then when things didn't work out so well on my second try it was really quite a blow to me because I had deluded myself big time. I ended up in a bad place and I never want to be back there again, ever.
But also in learning more about myself over the years, I know this is what I want to do for the rest of my life: make MMOs that I and other gamers want to play. It's just who I am and it's the only thing that professionally makes me happy.
I just don't want to get bogged down in the past too much. If it makes sense to discuss something about the past, then I'll participate. But to be totally upfront and honest, I'm here primarily to promote my new game. It's a blast talking with you all, and I'm here for that as well, but let's spend most of the time here together facing forward. We will need your feedback and opinions in order to insure we make the game you guys want and that I want. It's about community building and being accessible.
Anyways, I hope that makes sense.
-Brad
Yep.. We had this convo a few pages back. Tad even added xp/coin being the norm for a quest reward. +1 to rare lootI've got money on it that Pantheon alone wasn't available. Also, Rise of the Fallen is the perfect metaphor.
Also, agree about the loot Lithose. I don't need a shiny, fancy-named weapon for every quest I complete.
Unity has aWeb Player. Any chance you are creating the spiritual successor to EQ, in a browser?Immediate disclaimer: I'm not going to be able to answer much of anything until the KS site is up. I just figured I'd pop in here and there. I do read threads like this one and elsewhere. I hope that me popping in to say hello doesn't just frustrate you guys -- if so, apologies in advance.
-Brad
Noooo. No XP for quests, and quests should be uncommon (not rare, just uncommon). The quest grind to cap is a horrible creeping virus that swallows all joy out of an MMO. Also, quest drops from mobs without needing to be on the quest (EQ style).Yep.. We had this convo a few pages back. Tad even added xp/coin being the norm for a quest reward. +1 to rare loot