BankBank_sl
shitlord
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please no. make your decisions and stick with them.However each class should be able to spec (And easily respec on the fly when out of combat)
please no. make your decisions and stick with them.However each class should be able to spec (And easily respec on the fly when out of combat)
I totally see what you're getting at, but that sounds borderline sketchy. It almost seems like it runs the risk of making CC irrelevant. I think early era WoW where certain classes were kind of "combo" classes. Mages were DPS, but also function as CC. That slowly evolved towards making CC irrelevant, and shifted the focus on maximizing DPS.The tank/healer/cc + DPS is a proven combination that I'd like to see continue in new MMOs, I hate group content for MMOs that don't have that style of combat.
However each class should be able to spec (And easily respec on the fly when out of combat) to fill at least one trinity role and DPS, with a few filling more than two roles.
I was a blind warrior in EQ and I loved my role there, but I doubt I'd ever endure that kind of pidgeonholed and limited class again.
Sorry.. I meant to further elaborate. I agree with you. I tossed in the DPS deal as an intention to separate that if you are not a tank, you are a DPS. I don't want a Ranger or a Bard that has some type of stance or AA line to suffice as a tank.Sorry not buying it, if you played EQ you would be asking for tank/healer/CC. Tank/healer/dps is a 2005+ thing.
So I know we're not getting answers, but if there are no enchanters in this game I will declare it dead to me! Well unless it has WoW style hunters, love me some unique pet taming.
No that doesn't really work, and one thing hated about WoW. You just end up with a bunch of hybrids. What you can do is design classes such that they have secondary roles that allow them to do a half assed job in that secondary role and have large (6 man) groups so players don't feel the need to exclude classes.However each class should be able to spec (And easily respec on the fly when out of combat) to fill at least one trinity role and DPS, with a few filling more than two roles.
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best advice. If anyone tried to make an mmo based on the advice of this forum, it'd likely result in a horrific feature creep disaster.Please ignore most of the suggestions people make on this website.
Ehhh. I've gotten sick of this shit, since 'optimal' builds change by the patch. And then there's the times where you play a healer or such, but want to switch to a build that's better do other stuff like farming materials or whatever. In fact, I don't even want skill trees or specs anymore. They just feature 2-3 required builds to choose from depending on what you want to do. Just give us straight up classes with all the features included, and something like AA instead.please no. make your decisions and stick with them.
I agree to a point. I spend months leveling up a tank in the Velious era, but I remember pulling one night in KC and when I logged off I sat there and said to myself, "you know what. This is boring me to fucking death". I never played him again and rolled up a wizzy and never looked back. While I don't agree with being able to spec in and out of classes at will, something needs to happen for the tank classes to make them fun and interesting to play.The tank/healer/cc + DPS is a proven combination that I'd like to see continue in new MMOs, I hate group content for MMOs that don't have that style of combat.
However each class should be able to spec (And easily respec on the fly when out of combat) to fill at least one trinity role and DPS, with a few filling more than two roles.
I was a blind warrior in EQ and I loved my role there, but I doubt I'd ever endure that kind of pidgeonholed and limited class again.
Rescues with OT/DT in Vanguard were pretty fun. And VG Paladins were just flat out OP.I agree to a point. I spend months leveling up a tank in the Velious era, but I remember pulling one night in KC and when I logged off I sat there and said to myself, "you know what. This is boring me to fucking death". I never played him again and rolled up a wizzy and never looked back. While I don't agree with being able to spec in and out of classes at will, something needs to happen for the tank classes to make them fun and interesting to play.
My MMO experience is basically only EQ so I've nearly no experience with specing/respecing. In EQ, as a cleric for example, you could be a healer by using heal spells and you could farm stuff by using damage spells. Why does there have to be specing/respecing at all?Ehhh. I've gotten sick of this shit, since 'optimal' builds change by the patch. And then there's the times where you play a healer or such, but want to switch to a build that's better do other stuff like farming materials or whatever. In fact, I don't even want skill trees or specs anymore. They just feature 2-3 required builds to choose from depending on what you want to do. Just give us straight up classes with all the features included, and something like AA instead.
Perhaps steal the Riftstalker from RIFT. That was a killer tank class... and hell DK in VG is pretty damn good too.. Honestly, VG classes = win. Its that simple.I agree to a point. I spend months leveling up a tank in the Velious era, but I remember pulling one night in KC and when I logged off I sat there and said to myself, "you know what. This is boring me to fucking death". I never played him again and rolled up a wizzy and never looked back. While I don't agree with being able to spec in and out of classes at will, something needs to happen for the tank classes to make them fun and interesting to play.
However each class should be able to spec (And easily respec on the fly when out of combat) to fill at least one trinity role and DPS, with a few filling more than two roles.
I'm with BankBank on this one. Please keep that re-spec/re-soul/I can do anything bullshit outta here. I don't want this to be EQNext, or RIFT, or Neverwinter, or anything else that is currently available.please no. make your decisions and stick with them.
Riftstalker is definitely one of the cooler class ideas ive seen from an mmo recently. So much mobility in its own way, with such a high skill cap to do cool thingsPerhaps steal the Riftstalker from RIFT. That was a killer tank class... and hell DK in VG is pretty damn good too.. Honestly, VG classes = win. Its that simple.
Most MMOs since wow have used diabloesque talent trees giving classes at least two potential roles. Like a wow druid could do dps, healing, or tanking depending on the spec. The problem is that builds change a lot due to buffs/nerfs and require you to go to a trainer and pay cash to respec your character, and builds are also gear dependant. So it was super lame to be a healer priest for 3 raids a week when you could be a dps priest and melt faces the rest of the time while still healing groups ok. I think that's what tuco meant by on-the-fly respecs. I agree that I would much prefer straight up single classes and no skill tree bullshit (just give me all of my skills at once, don't make me min-max between 2-3 options), though I wouldn't mind some role overlap.My MMO experience is basically only EQ so I've nearly no experience with specing/respecing. In EQ, as a cleric for example, you could be a healer by using heal spells and you could farm stuff by using damage spells. Why does there have to be specing/respecing at all?
To me, the concept of visiting an NPC and completely changing your character is just horrifically immersion-breaking. Why not just visit an NPC and pay 99 cents and get a buff that makes you do 5x more damage? Persistence gives way to immersion.