Mahes
Bronze Baronet of the Realm
- 5,832
- 7,335
Hi Brad,
Things I would like to see in this new adventure.
1. Grouping should make a large difference in the rate a character levels. Soling is fine but it should take a lot longer and have more risk.
2. Reputation of a player. I should not be allowed to change servers, change names, change factions, change sex, or change my class ever. If I am an asshole then I should pay for being an asshole. If I take somebodies loot or purposely kill them using game mechanics, then I should expect it to be more difficult to find players that want to play with me. These are the choices I make and they should have consequences. If I want to rectify the situation, then I should have to reroll and relevel a character.
3. It should take a long time to level out a character. I want to be proud to have reached the pinnacle of achievement, not think "Sweet what should my 5th character be?"
4. Bring back a death penalty that hurts. This mentality of " No risk so no worry" has gone to far in other games and just creates boredom in a short period of time.
5. I miss zones where I had to watch my back. Sand Giants and Griffins were legends in their own right, because if a person was not paying attention they were killed.
6. Items need to be memorable and usable for multiple levels. They also need to be tradable. This "No Drop" mentality is just stupid. I should know what items I can potentially get because the creature I am fighting is using it against me.
7. Bring back "Classes". I am tired of the "Everyone is everyone" kind of direction that games seem to be taking. I want to be good at the class I choose because I am interested in the class I have chosen. If I do not want to heal, I will not play a healer.
8. The only faction that should matter is the one I have started with and the ones I have created because I chose to burn down every Troll I saw. Faction should never inhibit my ability to group with a player.
9. 1st person view only. That is what added to the feeling of EQ. It was why sound was so important. In real life I do not walk around with some sort of orbiting platform that allows me to see what is around me. Why do this in a video game??
I am sure I can come up with a few more, but this is a good start. I hope this is a success for you, because as of now the market is pretty poor.
Things I would like to see in this new adventure.
1. Grouping should make a large difference in the rate a character levels. Soling is fine but it should take a lot longer and have more risk.
2. Reputation of a player. I should not be allowed to change servers, change names, change factions, change sex, or change my class ever. If I am an asshole then I should pay for being an asshole. If I take somebodies loot or purposely kill them using game mechanics, then I should expect it to be more difficult to find players that want to play with me. These are the choices I make and they should have consequences. If I want to rectify the situation, then I should have to reroll and relevel a character.
3. It should take a long time to level out a character. I want to be proud to have reached the pinnacle of achievement, not think "Sweet what should my 5th character be?"
4. Bring back a death penalty that hurts. This mentality of " No risk so no worry" has gone to far in other games and just creates boredom in a short period of time.
5. I miss zones where I had to watch my back. Sand Giants and Griffins were legends in their own right, because if a person was not paying attention they were killed.
6. Items need to be memorable and usable for multiple levels. They also need to be tradable. This "No Drop" mentality is just stupid. I should know what items I can potentially get because the creature I am fighting is using it against me.
7. Bring back "Classes". I am tired of the "Everyone is everyone" kind of direction that games seem to be taking. I want to be good at the class I choose because I am interested in the class I have chosen. If I do not want to heal, I will not play a healer.
8. The only faction that should matter is the one I have started with and the ones I have created because I chose to burn down every Troll I saw. Faction should never inhibit my ability to group with a player.
9. 1st person view only. That is what added to the feeling of EQ. It was why sound was so important. In real life I do not walk around with some sort of orbiting platform that allows me to see what is around me. Why do this in a video game??
I am sure I can come up with a few more, but this is a good start. I hope this is a success for you, because as of now the market is pretty poor.