Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

KCXIV

Molten Core Raider
1,456
180
I don't give a shit what Brad produces. I will support him. Its not really about Everquest, although I was addicted to that like a fucking crack head. I played it so much, and so hard, and so many hours, I burned out after our guild took down Quarm (17th guild overall to kill him which I'm proud of), and yes, I know he had long since left. I was playing about 14 hours a day at the time, and when we killed Quarm, I just knew, that was it. I was done. And aside from a couple "pop in's", I never returned.

What I remember is after all that shit went down with the "parking lot" and Vanguard going down in flames and Brad being shit to basically everyone, I send him an email. Nothing big, but I just said, "fuck it man, I saw what you tried to do and it didn't work. Shit happens but honestly, your game was fucking brilliance. Props to you for trying". I send it knowing I would never get a response. Not from a dude that big ya know. But here's the thing. It wasn't 2 days and he personally emailed me back thanking me for my support etc...I was fucking blown away. I JUMPED out of my chair and screamed at my wife that BRAD FUCKING MCQUAID has just responded to me. A fucking nobody. But he took time out of his night to respond to my email.
You just don't see that shit anymore. Brad cares about games and Brad cares about the people who play them. That's some ol' school shit. It just doesn't happen anymore. I will support that shit because its important. It fucking matters. It may seem stupid to some people but the older I get the more I realize that its that kind of shit in life that makes a difference. SO there ya go.............
Yeah, when VG first launched, my friend was in the 30's i believe his character dissapeared. I think there was a thing on that for a bit. We did petitions and no response at all. I messaged Brad on here and asked him if he can help. The very Next day, Brad replied on the FOH board in PM's and said Fixed it for ya! Tell the guy sorry.

Brads a good dude, he just got caught up in stuff. It happens.
 

Dumar_sl

shitlord
3,712
4
The creator of Sebiilis (and many other classic zones) recently joined the team. We asked him to make his first Pantheon dungeon make Sebilis look like a pre-school. He smiled and nodded.
So excited to hear this. Please keep that philosophy.

One mechanic often overlooked in modern games is negative modifiers, such as trolls being weak vs fire. Modern games are nothing but +bonuses on everything, from racial traits to gear. I encourage you in your overall design to leverage this, as it really adds a certain realism to the world: make people choose worthwhile trade-offs.

If you keep this in mind in terms of overall design, there's lots of things you can explore, such as picking a troll that worships the god of fire, for example, which would offset the negative modifier vs fire with a +bonus to it.

Please make us make worthwhile choices.
 

Budos

Golden Knight of the Realm
593
10
Yes, this begs an important question. Will ogres be fat? Will trolls be cute? Because trolls should not be cute.
A 1000x, yes.

Big nasty trulls please.

The creator of Sebiilis (and many other classic zones) recently joined the team. We asked him to make his first Pantheon dungeon make Sebilis look like a pre-school. He smiled and nodded.
Keep bringin' the funk.
 

MrGlory_sl

shitlord
31
0
Mobs can easily always drop what they are holding, either a yak or Sulfuras, or if that item isnt part of the loot drops on that spawn the mob instead drops a fine steel sword or shattered hammer fragment. Stuff has trash drops anyway, just make the vondor stuff broken weapons. I mean, if you arent going to have vendor stuff that would be a different thing but which game doesnt have that?
Just make it so mobs drop mats instead of full on items, let say a skeleton has a shiny blade with which he proceeds and tries to beat on you with. After his death he will drop a mangled chunk of iron with some magical properties to it. Which then you can use to make something nice...
 

MrGlory_sl

shitlord
31
0
In short: absolutely. The caveat is how you design your game. If you make a game world, that is full of shit trash mobs that aggro on you even if you're 50 levels above them that also daze you, dismount you, slow you down then you are probably a shitty developer.

If you're talking the context of this game which is a hardcore modern MMORPG aiming at a niche audience, you're not trying to be competitive with any other MMORPG in the first place.
Changing the subject a bit, I really think that people will be pleasantly surprised to see the interest spike in this game because of its hardcore design...
 

MrGlory_sl

shitlord
31
0
Really hoping for a KS tier that offers a physical copy of the game, and a life time subscription. (Assuming a box price and monthly fee). Figure $70.00 for the game, and $15.00 per month sub, and your looking at $970 in five years. Give me a $1000 tier, featuring 1 or more copies of the game, a lifetime sub, some cool "schwag"; as long as the game looked like what I have been waiting for, I'd do it.

Take your time on the KS, I want to feel compelled to open my wallet.
I would not mind dishing out a 1k if I like what I see and some cool stuff is thrown in I wont say no to it...
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
What, other than "WoW did it!" is the hatred for flying mounts? Honest question.
They speed up content consumption by a factor that is out of whack with their apparent utility.

Witness the problem Blizzard is having, right now, with regard of limiting their use during the levelling process because the ultra-fast WoW levelling is made even faster with it and even they realize it is a problem. And they face a backlash because they've trained their users to expect flying ability all the time, everywhere, and those players resent when they get that ability taken away.

The good solution, right now, is the WOW fly-path / DAOC horse-path that drops you in the zone you're looking for, then you hoof it to your current point of interest. Alternatively, and to keep an EQesque feeling, you'd use the GW2 system, scaled back: Find a zone's Wizard Spires, "touch" them, and you can now recall to that zone when needed. Anything that lets you go ultra fast from capital to the exact quest point is nice feeling, but bad for gameplay dynamic (see Dungeon TP).
 

MrGlory_sl

shitlord
31
0
Leave reinventing the wheel to someone else Brad,

Levels are ok
Contested contest is ok
Defined classes are ok
Death penalties are ok
Travel taking time is ok
The journey being as important as "end game" is ok
No flying is ok
Everyone not getting to everything anytime they want is ok
Ugly races are ok
Not balancing classes for soloing is ok

and here's a pet peeve of mine personally from games lately not having this,

Falling damage , indeed dying by falling , is ok.
This post is ok!!
 

Creslin

Trakanon Raider
2,508
1,153
They speed up content consumption by a factor that is out of whack with their apparent utility.

Witness the problem Blizzard is having, right now, with regard of limiting their use during the levelling process because the ultra-fast WoW levelling is made even faster with it and even they realize it is a problem. And they face a backlash because they've trained their users to expect flying ability all the time, everywhere, and those players resent when they get that ability taken away.

The good solution, right now, is the WOW fly-path / DAOC horse-path that drops you in the zone you're looking for, then you hoof it to your current point of interest. Alternatively, and to keep an EQesque feeling, you'd use the GW2 system, scaled back: Find a zone's Wizard Spires, "touch" them, and you can now recall to that zone when needed. Anything that lets you go ultra fast from capital to the exact quest point is nice feeling, but bad for gameplay dynamic (see Dungeon TP).
Flight path or horses are preferable to instant port. Instant port makes the world feel just as small as flying mounts. Gw2, eq2, rift all used ports and it made those worlds feel tiny and disconnected. Don't discount the time factor of a long flight path taking awhile making the world feel large vs instant port.
 

Flipmode

EQOA Refugee
2,097
321
EQOA used coach paths similar to flight paths. You had to make the run to grab all your coaches and even then they weren't always close to where you wanted to go. That's acceptable to flying mounts, IMO.

I don't want travel to be so fast that one guild can monopolize all contested content across the entire continent or multiple continents/planes.
 

Whidon

Blackwing Lair Raider
1,880
2,906
So how big does everyone think the potential audience for this is?

I was skeptical but seeing the response on this board a bit of other media to essentially nothing... Also I told a few old RL friends who played EQ with me, one actually shared our accounts so we could keep up with the raid scene despite HS. I was kinda surprised how enthused they both were despite neither playing any MMOs since 07-08, both said they would put in enough to get into the early beta at least...
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
A challenging crafting system could be cool. Not sure exactly what that means right now,
A challenging crafting system can be challenging across three separate axis:

- It is difficult to acquire recipes
- It is difficult to acquire craft materials
- It is difficult to execute recipes

And the last axis doesn't mean "I have a whack-a-mole mini-game each time I craft an axe's head" (cough, EQ2). The difficulty can come from a variety of environmental/pre-requisites to execution (a Stick of Truth can only be assembled in the depths of the Dungeon of Doom, and the runes at the entrance of the instance, decoded using the Codex of Truthiness, tell you which room after the last boss is the correct one. No codex? Better bring three times the craft materials and hope you get the right one the first time).

(and the chief consequence you need to remember: any "good" and "challenging" craft system will lead to most players not being crafters)
 

Mr Creed

Too old for this shit
2,394
287
Yeah. I don't even like the idea of new classes being stuffed into expansions. It makes sense if there's a gap that needs to be filled but I've never seen an xpac class that wasn't just a hybrid of existing types.
Diablo had it right: Warrior, rogue, mage is all you need, the rest is fluff (Screw D&D with their 4th pillar cleric stuff).

Where do we stand on prestige classes that you open through gameplay? Too close to EQN? Too much like AD&D? Or could be something to look into?
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
When you are so limited by the slots there will always be a best build to accomplish something. It causes everyone of the same class to be the same as each other.
If you want people of the same classes play differently, then the solution is simple: have obtaining the "perfect build" be difficult/long. There's a perfect build, but you need 200 hours of specific dungeons and questing and raids to obtain every skills in that build. So, what are you going to use in the meantime?

(the AC1 solution to that isn't a good one. The idea was that, the more a skill was used in the world, the less efficient it became. Did not work)
 
437
0
A challenging crafting system can be challenging across three separate axis:

- It is difficult to acquire recipes
- It is difficult to acquire craft materials
- It is difficult to execute recipes

And the last axis doesn't mean "I have a whack-a-mole mini-game each time I craft an axe's head" (cough, EQ2). The difficulty can come from a variety of environmental/pre-requisites to execution (a Stick of Truth can only be assembled in the depths of the Dungeon of Doom, and the runes at the entrance of the instance, decoded using the Codex of Truthiness, tell you which room after the last boss is the correct one. No codex? Better bring three times the craft materials and hope you get the right one the first time).

(and the chief consequence you need to remember: any "good" and "challenging" craft system will lead to most players not being crafters)
I can go along with that so long as the results of the time and effort put into crafting are worth it.
 

Bruman

Golden Squire
1,154
0
I wouldn't mind instancing if it was restricted to raid content.

But no story instances, no starting in an instance, and for the love of baby jesus, no instanced group content. Let dungeons be dungeons. If there's an instance to go into the big dragon room at the end? Then fine, I'll deal if it keeps from the P99 raid drama.