Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Tuco

I got Tuco'd!
<Gold Donor>
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I'm cool with a copypasta of the EQ enc, actually that would probably be an ideal situation for me. One thing I would ask is some consistency on how the class is treated throughout expansions though, Having your class abilities disabled (besides buff bitch) in large stretches of several expansions is pretty annoying.

Oh and dont farm out my illusions to every gimp rogue that sits in guk for 10 minutes, thanks. I do like collectibles like those were but it was twice as lame since I had no reason to collect illusion items AND they took mah spells! So illusion items can have unique illusions and I'm cool with it (some other enc will whine that he has to farm while it should be a spell for him, of course).





Dumar, focus on immersion. Leashing is good if it makes sense. So mob-dependent yes, but not very limited. Every guard should abort their chase early, for example. Their job is to guard, not run all across the commons. Maybe they should carry a ranged weapon for those pesky intruders.
joking: All social mobs, when they have LOS to a KOS intruder should ring a bell and the entire group should band together.
 

tad10

Elisha Dushku
5,534
601
Your complete hatred of WoW blinds you to all the great things they did Dumar.
Can't speak for Dumar but everything I liked about WoW was pretty much gone a year after release (original AV anyone?) whereas the things I didn't like never changed (running UBRS 30x for a slim chance at the Alchemy drop).

I gather raiding got better after MC, but I wasn't interested enough in the rest of the game to find out.

Aside from the raiding, what other great stuff did Blizzard do?
 

Dumar_sl

shitlord
3,712
4
Your complete hatred of WoW blinds you to all the great things they did Dumar.
I'm honest and give credit where its due. WoW did some great things in vanilla: dungeon design (BRD), the group quests were really well done. If you look at the class design taken individually, it's also well done (that is, looking at a paladin without looking at the other classes, they've got some awesome abilities). The problem is when you look at that same paladin compared to a druid, for example. They do the same things in a group setting, so a player playing the class and the other players interacting with him won't really care about the differences because they perform the same role. Take that to the extreme that it is in modern WoW, that's where they failed the most (well, outside of pvp). There's no reason for the idea of a class except for different animations for the same effect.

I mean, at that point, why even bother with 'choosing a class' because that choice doesn't matter outside of the graphics & animations you'll see. There's no tangible differences or effects that translate into a unique role for that class (that's why dungeon finder has 'pick a role', not pick a class). And again, this goes back to that holistic design I'm talking about: part of the problem is also a lack of a death penalty. So not only do the players not care about their character because all the classes perform the same roles, but even if they kill their character, there's no sense of loss.

WoW design fosters a severe disconnect from the world and the characters in it: it turns them all into outputs and inputs of numbers on spreadsheets that can be interchanged with each other, with window dressing to appease any sense of an immersive world.

Brad needs to avoid that as much as possible.
 

Creslin

Trakanon Raider
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Hunter was a very unique class like Creed said. So was druid, druid shape shifting was incredibly unique and cool. As was shaman with the totem mechanics. Paladin too with the different blessings and cooldowns and auras, it was a far more unique class than the mix of a shitty warrior + a shitty cleric that EQ offered.

Rogue was also a huge evolution from EQ, you lost some of the non combat utility because there was no corpse dragging but WoWs stealth with distract and sap etc was pretty cool.

Most of the classes in classic had truely unique playstyles in fact. The homogenization really came as they pushed the raid sizes down after TBC and really embraced the move from a medium paced game to a very fast paced game.

Being blind to the good things they did is bad, they developed some truly great classes and anyone who thinks most classes were homogenized or played remotely similar to each other in classic or TBC is retarded.
 
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Imbalance is okay. It could even be stated that variation itself has in it some imbalance.

That's why I've always said WoW never truly solved any of EverQuest's issues. They just removed mechanics that caused the issues. Removal doesn't equate to a solution. If you remove social dungeons for instancing, you didn't solve contested spawns: you removed the mechanic that led to contested spawns and used a wholly different one.

WoW never solved the class issues in EverQuest. They removed mechanics and replaced them with different ones. Hollowing out the meaning of what a class is through total homogenization, making a chosen class not mean anything in the context of the world, by giving every class the ability to perform every role didn't fix the issue of not having a healer available for a group, for example. It turned all classes into fitting all roles so anyone could be the healer. That isn't a solution because you've now removed the idea and choosing of a class, what that class is. The WoW design team rode on the coattails of the technical and engineering talent all the way to the bank.

Let's be clear on what uniqueness is, let's be explicit: uniqueness isn't a different graphic or animation for the same mechanic or ability shared among classes. That's not unique, but window dressing. Uniqueness means the effect has someuniqueeffect on the world that only that class has. WoW had much, much less uniqueness in classes than EverQuest, and their "solution" to the no healer available problem led to this new problem, that of a class having no meaning.
With you 100%. Uniqueness has to have a tangible, mechanical effect. For example, I don't want flying mounts in Pantheon, but I could live with the idea that someone mentioned where a class has the ability to turn into a bird and fly as its unique ability.

I'm curious because I never played. So this is an honest question. What are the great things they did?
Like Creed said, the Hunter class was pretty good. The taming, trapping, and ranged abilities were really fun to play. But it got a lot wrong, and as fun as the Hunter was, it didn't overshadow the problems for me.
 

jooka

marco esquandolas
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I'm excited about this but god damn, can we all just quit lobbying for what we did or did not like from 'x' game and let the man do his thing. He sure as fuck didn't need your input making EQ and potentially ruined VG(engine aside) listening to mouth breathers like all of you lobbying the fuck out of him. Let him make the game and get the fuck out of his way.
 

calla_sl

shitlord
202
0
I'm excited about this but god damn, can we all just quit lobbying for what we did or did not like from 'x' game and let the man do his thing. He sure as fuck didn't need your input making EQ and potentially ruined VG(engine aside) listening to mouth breathers like all of you lobbying the fuck out of him. Let him make the game and get the fuck out of his way.
rofl, nice

couple of things: i hope to see the ability to move while casting like in vg. i've gotten so used to this that if i can't cast while moving i tend to just play melee characters.

vg classes themselves are pretty awesome since each class has a different way to fulfill its role, but the problem is that the devs made too many concessions to make the game solo friendly which is why the server is fucking full of disciples who can't properly heal. what i'd like to see in terms of 'balance' is some give and take when it comes to abilities. if a class is amazing at x, make it equally horrible at y. thats the biggest issue i have with vg class balance: too many classes excel in a lot of different things other than their primary archtype role.
 

tad10

Elisha Dushku
5,534
601
I'm excited about this but god damn, can we all just quit lobbying for what we did or did not like from 'x' game and let the man do his thing. He sure as fuck didn't need your input making EQ and potentially ruined VG(engine aside) listening to mouth breathers like all of you lobbying the fuck out of him. Let him make the game and get the fuck out of his way.
Not much else to chat about buddy. No kickstarter as yet, and beats bitching about other people's posts.
 
437
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I'm excited about this but god damn, can we all just quit lobbying for what we did or did not like from 'x' game and let the man do his thing. He sure as fuck didn't need your input making EQ and potentially ruined VG(engine aside) listening to mouth breathers like all of you lobbying the fuck out of him. Let him make the game and get the fuck out of his way.
He asked for feedback, are you going to get angry when people give it to him?
 

Dumar_sl

shitlord
3,712
4
so maybe you should post less.
Brad and company would do well to listen. We don't have all the answers, but we do have the experience to know what works and what doesn't.

Class design is the bedrock of everything else. That has to be done correctly (tm), else everything else can't fall into place.
 

tad10

Elisha Dushku
5,534
601
so maybe you should post less.
But if I had, you wouldn't have the opportunity to reply in such a smug, snarky way. I couldn't deprive you of that.

You're welcome
biggrin.png
 

Gavinmad

Mr. Poopybutthole
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Brad and company would do well to listen. We don't have all the answers, but we do have the experience to know what works and what doesn't.
Rofl.

Brad & co would be well served to pay just enough attention to not make it obvious that they're ignoring all the suggestions they get from places like this thread.
 

Dumar_sl

shitlord
3,712
4
Rofl.

Brad & co would be well served to pay just enough attention to not make it obvious that they're ignoring all the suggestions they get from places like this thread.
Well, if they do and design another WoW clone, then I won't play and instead watch another dumpster fire.