No shit. The dude is doing the work one of the half dozen devs should be doing on the kickstarter. Props to you bro.Brad should cut you a check Troy.![]()
No shit. The dude is doing the work one of the half dozen devs should be doing on the kickstarter. Props to you bro.Brad should cut you a check Troy.![]()
No, no, no, no, NO!you should tell smed to stop making the abortion that will be EQN and start backing your game instead.
I'm not disagreeing on the CEO thing, which is in progress. And pardon me if this sounds defensive, but I was Project Manager on EQ 1 and that game shipped on-time and in pretty good shape (there we connectivity issues and we didn't have enough bandwidth going into San Diego at launch, but we fixed that right away). I did make mistakes on VG, but there were also other factors involved (regime change at MSFT, SOE not being able to fund us the extra 6 months we needed, etc.)No. Significantly more important for Visionary to hire its CEO/Project Manager. Do that now and you will save yourself years of trouble. You and your team are great designers (even silius did a good job on vg crafting) but you are not project managers.
The secret to success is knowing what you can and can not do. And acting on that knowledge.
We will all feel like chumps if Dan was famous...I was actually hoping to help run it into the ground... Heh.
-Noel
Buckle up, Buttercup. It's going to be at least 3 years of this.Brad has responded to some posts! Time for all the bi-polar nerds in this forum to turn their frowns upside down and start suckling again! I swear the mood in this thread goes up and down faster than a bad porno BJ.
Daaaaaamnnnn! tad just got owned.And pardon me if this sounds defensive, but I was Project Manager on EQ 1 and that game shipped on-time and in pretty good shape...
I concur. I've never seen a fan work as hard has Troy has over the last 30 hours. If you can't cut him a check, Brad, at least give him an extra backer reward. He's been posting like a fiend over at pjpantheon.com too btw.No shit. The dude is doing the work one of the half dozen devs should be doing on the kickstarter. Props to you bro.
You're looking at it the wrong way. It's like how it is considered good business practice to split the CEO and Chairman of the Board positions. You should not be both Lead Designer/CCO and Project Manager/Producer because those two positions are at cross purposes. The Designer wants to spend money and the Producer wants to conserve it.I'm not disagreeing on the CEO thing, which is in progress. And pardon me if this sounds defensive, but I was Project Manager on EQ 1 and that game shipped on-time and in pretty good shape (there we connectivity issues and we didn't have enough bandwidth going into San Diego at launch, but we fixed that right away). I did make mistakes on VG, but there were also other factors involved (regime change at MSFT, SOE not being able to fund us the extra 6 months we needed, etc.)
I believe he is already in contact with our PR Manager -- if not, he should email[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--I concur. I've never seen a fan work as hard has Troy has over the last 30 hours. If you can't cut him a check, Brad, at least give him an extra backer reward. He's been posting like a fiend over at pjpantheon.com too btw.
The reason we're not announcing Linux is there are so many variations and we're concerned it would be very difficult to offer tech support.Fist pump'in' for $250. Am I the only one that would like to play this on Linux?
Always do what Valve is doing, pick one popular distro (Unbuntu) and offer official support for it.The reason we're not announcing Linux is there are so many variations and we're concerned it would be very difficult to offer tech support.
But time could change that.
At least you're doing this game on Unity which means there's at least thepossibilitythere could be a Linux version someday.The reason we're not announcing Linux is there are so many variations and we're concerned it would be very difficult to offer tech support.
But time could change that.
Really glad to read this as early EQ1 was my preference between the two but I liked them both before big changes. A good mix will make for a great game.Then we need to work on that. The game is a mix of EQ 1, VG, and some cool modern ideas... overall more EQ 1 than the others, though that's in the eye of the beholder (great game, pardon the pun).
Yes, I wouldn't completely rule it out.At least you're doing this game on Unity which means there's at least thepossibilitythere could be a Linux version someday.