Draegan_sl
2 Minutes Hate
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Aww love me some maps!I love tangible swag too. We hope to have more, but are a little hesitant to commit to a bunch of it right now.
3 ring binder ftw!EQ atlas baby! Man I used to have folders of those maps all printed out like a good little nerd.
There he is!Hey guys, Ben here. Just wanted to take you up on the invite and make proper introductions, as the PR Manager for Pantheon. Sorry I haven't posted earlier, but you know how it is - crazy launch, am I right?
I just shot an email off to Troy too, but wanted to take a quick second to express MY personal thanks to everyone here and on the other sites, for your support. I'm not just talking about pledge dollars here, but the real genuine interest you've taken in Pantheon. And I can relate to your interest, as Brad can attest. That's kind of how I ended up here now, was by seeing some of Brad's early tweets and reaching out to him and telling him I NEEDED to be a part of it.
As for my history, I'm a '99 guy. EQ on Tunare, ran a guild of 700 and some called Shadow of the Dragon, if there are any old Tunarians around. I've been working in PR in the video games and games media industry for the past seven years or so, most recently having done work for Master Games International, the guys who run Ten Ton Hammer, Elitist Jerks, and so on.
Anyway, again, a giant thank you to you all for all of your fantastic suggestions and assistance. When I say "we can't do this without you" I mean it in a very literal sense. Your ideas are fantastic and the level of support and help we've been getting from the community, just jumping on every opportunity to help out in any way they can has been nothing short of humbling. During a meeting last week Brad was outlining some of the stuff talked about here and was remarking on how sophisticated of an understanding this community has when it comes to MMOs, and he's not wrong. Obviously we can't do EVERYTHING, but I guarantee you that the community for this game is going to have a gigantic impact during its development. So while you pledge, we also pledge to finally get this game off the ground and involving its community in any capacity we can - we've all been waiting far too long for this game to pass up this chance.
Disagree here. While fansites and boards like this are fantastic, starting your own community early could only be beneficial assuming you have the resources to do it. I'm sure many of us would join up and start discussions, and you never know when a potential backer might be on the fence only to click through to the official site and have the community discussions sway them towards supporting you.Our website is up --Pantheon: Rise of the Fallen-- but I don't think it makes sense to put up our own boards quite yet. Possibly post-KS.
+1Disagree here. While fansites and boards like this are fantastic, starting your own community early could only be beneficial assuming you have the resources to do it. I'm sure many of us would join up and start discussions, and you never know when a potential backer might be on the fence only to click through to the official site and have the community discussions sway them towards supporting you.
The main issue, as I see it, is it would require a lot of time to moderate, to keep it from turning into the typical cesspool of almost all open "official" forums. So much bickering and bitching, would most likely turn off more then on.Disagree here. While fansites and boards like this are fantastic, starting your own community early could only be beneficial assuming you have the resources to do it. I'm sure many of us would join up and start discussions, and you never know when a potential backer might be on the fence only to click through to the official site and have the community discussions sway them towards supporting you.
For sure, that's why I mentioned it would only work if they have the resources - which at this point basically just means someone who can devote time to it. Although at this stage in development I would think the PR guy could also serve as a temporary community rep - and I'm sure Brad wouldn't mind popping in occasionally to answer questions or moderate a bit.The main issue, as I see it, is it would require a lot of time to moderate, to keep it from turning into the typical cesspool of almost all open "official" forums. So much bickering and bitching, would most likely turn off more then on.![]()
Well, I think there are a few out of work game devs here. If your studio takes off, and you need help, try to hire a few souls from the community (I mean, you can offer them less pay for longer hoursWhen I say "we can't do this without you" I mean it in a very literal sense. Your ideas are fantastic and the level of support and help we've been getting from the community, just jumping on every opportunity to help out in any way they can has been nothing short of humbling. During a meeting last week Brad was outlining some of the stuff talked about here and was remarking on how sophisticated of an understanding this community has when it comes to MMOs, and he's not wrong.
I once took a printout of Lavastorm to school to show another good little nerd (Who I found out also played EQ) where we should meet up that night. Bastard never showed up.EQ atlas baby! Man I used to have folders of those maps all printed out like a good little nerd.
Hopefully also means you'll encounter great items on merchants that someone has just gotten rid of either by mistake or for quick cash.I like that they aren't planing a centralized market. Sounds almost like we'll be relying on merchants to sell off the trash loot. Hope that means we need to do some live face to face dealing to sell the good stuff. I call second torch.