Scyfi
N00b
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I think its a very nice buzzword.What do you guys think of Designed Downtime?
From KS Game tenets:
This is a critical point to me, Brad it might be great to add/clarify how are you planning to implement this. I loved grouping and getting to know people in EQ and we all know it was because of hp/mana regen , planning battles, pulling and so. Also bards played a big role during downtimes, twisting mana songs, hp regens...
On the other hand I really didnt like how WoW implemented it, waiting for the mages/healers to get mana between pulls, early in Vanilla while the other classes were already set. The concept is the same, mana regen, but the feeling was different to me between EQ and Wow.
Yes, the problem is that just putting NPC's on a faction is not nearly enough. There are uninteresting factiongrinds in other games, but they add zero to the world-feel, it is just another type of "token" to grind. The world has to be built to support an interesting faction system, with lots of races, starting cities, and factions being connected in an interesting manner where Races, Classes and the political landscape makes sense.Yeah, it was. It meant there was actual consiquences for doing stuff. It brought the world alive. I hope Pantheon puts that kind of attention to detail into their NPCs as well.
Why does the game require more than 8 races in order to have a faction system? Does not compute.Somehow I feel that we will not see this ever again, because it requires so much other content and features (like having more then 8 races).
I agree that after Luclin, factions became kind of a joke. But prior to that, you mess up your faction with the elves, it's going to be a pain to bank and train on Feydwer. You mess up your faction with FV or OT (depending which race you were) it was going to be hard to get along on Kunark. And, of course, Velious was all about faction. There were real consiquences back then.Yes, the problem is that just putting NPC's on a faction is not nearly enough. There are uninteresting factiongrinds in other games, but they add zero to the world-feel, it is just another type of "token" to grind. The world has to be built to support an interesting faction system, with lots of races, starting cities, and factions being connected in an interesting manner where Races, Classes and the political landscape makes sense.
Faction in EQ after Luclin became very simple: before that, when killing an NPC, several factions went down, up to 6. This implicated many affiliations which was interesting. After Luclin this changed to mostly dichotomous factions, where a kill would increase your faction with one group and lower it with the opposite group. Not only that, but a dichotomous faction like that was often even limited to a single zone. That sort of simple "flip" factions, just to choose a side so you open up the corresponding quests is boring imo.
Because it requires so much extra attention to other features and content, I just do not see them doing this again. That still makes me wonder who did it the first time in EQ. I think it was Bill Trost.
Well, I agree that you could make an interesting factional landscape with just 8 races, I was just thinking the more races, the more interesting affiliations and animosity you could create. But yeah, as long as there are enough factional groups in the gameworld(Class factions, local factions) you can make it work. I do think that enough starting cities that are spread out over the world make for a more interesting political landscape and gives you more opportunities for local flavour, like Orcs vs Woodelves, Halflings vs Goblins, Qeynos vs Gnolls. And then having interconnections between these local groups all over the world made it even better, like finding the odd Dark Elf in the Qeynos newbiegrounds.Why does the game require more than 8 races in order to have a faction system? Does not compute.
LOL..I am saying Dan is someone famous! Dan Aykroyd, Dan Severin, Dan Tosh....wait and seeLooked at the KS, and wow, somone pledged $10k? Dan?
I understand that 3 years seems like a long way away, but since they are using Unity, Alpha is probably only a year away, maybe less. So people who pledge $45 won't havethatlong to wait before play begins.Having had time to think about this, I am going to pass. I loved EQ and it will always hold a place in my gaming heart, but giving money in the hopes that the magic will be relived 3 years from now seems to far away. Yes it is only $45.00, but it is still $45.00. While I am not hurting for money, I still respect it enough not to just throw it out of my window in the hopes that it will be caught by the wind and later come back to me as the EQ I once loved and remembered. I have no problem with giving to Kick Starter, as I have given to games like "Hex, Shards of Fate". I just have a problem donating to a game that is a concept that is not even fully realized yet. At any point the rules could change and suddenly it would not be the game I thought it was going to be. While some ideas have been clarified, many are still in the shadows. I cannot tell people what to do with their money but I can control mine.
I agree, I just do not want to take away from the abilities of some of the classes. I played a Paladin, and had a horse, but I still preferred getting a SOW, or running alongside a Bard, any-day! The cost of a donation was well worth it for me.i like mounts as a reward for a long quest line. the first few times going from point a to b might be full of danger and excitement, but after the novelty wears off, its really annoying spending half your play time traveling.