The entire team has turned it around. They are rocking and rolling. And you can tell by the pledges. Steady as shit when I thought it was about to die.I will say that the occasional post from Brad and Ben have turned some threads.. But they can't be everywhere at once.. imo theyve done a great job stepping up their game.
Absolutely. The outreach is really making a difference!The entire team has turned it around. They are rocking and rolling. And you can tell by the pledges. Steady as shit when I thought it was about to die.
PBG had some serious issues with the engine to where Simu had to fly their own Engineers down to assist with development.No loss, having worked with hero engine, you would have completely gutted it and wrote your own anyway. There is a reason why Hero's Journey never shipped.
No offense, but you have no clue what your talking about. They heavily modified that engine and like Vanguard, fucked it up. That's not all the fault of the Hero engine.HeroEngine is fkn shit, nuf said. Look what happens in SWOTR when there is more than 5 people on the screen.
They had to heavily modify it just to get it to work for the game to ship. The engine is not a turn key engine. You end up gutting all of the code out of it and re-writing it because it's terrible.No offense, but you have no clue what your talking about. They heavily modified that engine and like Vanguard, fucked it up. That's not all the fault of the Hero engine.
Had no idea who Fates Warning is. Check them out on YouTube and they sounded a bit like Wolfmother, who I'm a big fan of.Sweet -- I'm a Dream Theater, Fates Warning, (old) Queensryche fanboy.
Reading those comments highlights what kind of uphill climb Brad has. Some gamers have long memories. I think people forgot how much of a cluster Vanguard was and the massive disappointment that ensued. There are few games that had the kind of hype of Vanguard. Not only that it failed, but the way it did (and Sigil with it).
Ut... i'm with you in all your points. Seriously. Everything you said is business sense and even common sense but then again, this is another way the internet has closed the gap and broadened the scope on an everyday practice.I disagree. Because what we should be doing as gamers (and myself included in this as well) is quit buying the shoveled garbage that keeps getting spoon fed to us by relic designers that know we will at least try it, simply because we are passionate and easily taken advantage of in this space while starved for a decent game. They really couldn't care less about a successful kickstarter. They (Publishers) will look at it as a way to siphon money out of gullible gamers as a way to help fund development so they do not have too, and may be able to avoid an initial capital expense all together.
Nothing is going to change until we stop purchasing garbage and also stop ponying up for Kickstarter's while throwing feathers into 50 mile an hour headwinds hoping something flies back into Forest Gump's book. Unfortunately the end result if we actually did that (Which at this stage of quality we see today, would bankrupt the industry) are publishers not realizing the opportunity cost, but resigning the market, not caring they just destroyed it; because taking accountability is wrong in this industry. Which is why nothing ever changes.
Many people asked me in PM's what I think of this. I wish Brad all the best and I hope he has changed his life for the better. I was very vitroil with Vanguard in the past because I knew he was absolutely full of shit. Obviously now we all know that. I am vitroil with Elder Scrolls Online because I know Matt Firor and Paul Sage are absolutely full of shit. I was pissed with Rich Vogel and Gordon Walter because I knew they were full of shit. And I know that Dave Georgeson is full of shit. Notice the pattern.
Hopefully, he isn't full of shit this time. But that would be like saying any of the above learned their lessons from the past. And while I know for the fact the others won't, I am hoping after Brad's last come to Jesus, it made more of an impact. And I do not know this for sure yet, but I cannot help but think out of the response from EQ Next, that Smedley just didn't send McQuaid loose for a Kickstarter campaign knowing full well if they reach $800k, SOE will publish. As a business decision, they will have each of it's own game in the genre.
FYI: Anyone that offers more than $40 for this on Kickstarter, or any Kickstarter for that matter, is certifiably insane and should have their internet taken away by court order.
As my wife pointed out, 95% of these people have no clue what they are even talking about. "They heard from a friend who had a friend who knew a guy who said Brad was a piece of shit for Vanguard", and they roll with that.Reading those comments highlights what kind of uphill climb Brad has. Some gamers have long memories. I think people forgot how much of a cluster Vanguard was and the massive disappointment that ensued.
Good to see you too. I am glad you got everything straightened out that you needed to get straightened out.Hi Utnayan, good to see you.
I agree. What I do not agree with is the reward structure for those that are back funding the game without a checks and balances system to see the investment through. I also do not agree with how a publisher can step in at any moment after a cap ex Kickstarter goal gets a team going, than the revenues created from what are becoming larger and larger crowd funding opportunities go to those who never took the risk, and they see zero return financially while JQ publisher and said development team get the fiscal rewards. I know you like to make games, but let me be blunt - you also like to make money. You are creating hand crafted content. Hero Engine is designed to pump out content as fast as possible. 1) You do not need that strength. 2) You are not going to pay 7% of revenues to those folks for feature sets you will not use while having access to the source. In the end, it's about the cash. I agree with your line of thinking, I disagree with the answer you gave these folks when you said you couldn't have access to the source. Bioware, Vogel, and Walton thought they could completely re-engineer the code, ended up paying for it, but then also couldn't do it. It's amazing SWTOR even runs at all at this point, and I know that developers I know still working on the game are amazed it even compiles after patches.I understand why you don't want to 'pre-pay' and want to wait for the final game and then purchase. I'm sure a lot of people feel that way. That said, I think the world is changing here. People now have a chance to help make something that would be too niche for a publisher or developer to touch, at least initially.
I liked the scarecrows in EQ1 and EQ2.Brad, will your game have heroic scarecrows to grind on like in EQ2? Pls respond (serious question)