Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Dulldain_sl

shitlord
210
0
I will not play a game with cross-server play anymore. It isn't a MMO to me. I'm not fond a single starting city either unless they have a really good reason why this is the case. As other have said, it doesn't make sense. EQ did a great job for its time really making starting areas reflect their respective races. That adds so much to the game in my opinion.
If the starting city was divided into districts/zones for each race to start in it could work. If a new troll is barraged with troll history and why trolls are the Best! for a couple of levels, then told that we arent in Kansas anymore and we have to work with some of the other ahole races but to alsways remeber we are the best! I think it could work.

Also no to cross-server play.
 

Flc_sl

shitlord
121
0
First of all, you are guessing on whether or not they make money. Vanguard probably would've been included in your sentence last week, and we all know what happened to that.

More importantly, you can't take a AAA MMO designed for the subscription model that was then converted half-assedly to free to play, and use that to relate the glory of the free to play model. The reasons these games do well is because they are in fact AAA subscription games. Its like getting a pair of 200 dollar designer jeans from a garage sale for 75 cents and bragging to your friends how great really cheap clothing is.

Free to play exists because A) your game isn't good enough to charge people monthly for, or B) You don't really have a game at all but an online mall disguised as a game that tricks people into spending money. The rest of us would rather just pay for an immersive AAA quality game who's content designers are paid to create features, and not cash shop items.
Am I really guessing?

Gamasutra - Going Free Boosts Turbine's DDO Revenues 500 Percent

One example. I can find countless others.
 

BoozeCube

The Wokest
<Prior Amod>
54,538
324,125
This btw is a real concern. As more information is revealed it gets further away from the "More like EQ1" comment.
The fact is even if it was going to be exactly like EQ, they couldn't market as such, you want to make a niche game sure and maybe the goal is only 20-50k players.. but you still have to cast a wide net.
 

Zefah

<Gold Donor>
2,516
8,203
Don't worry they will backtrack on it soon enough.
They never even committed to it if you actually listen to the interview.

It was just "Yeah, I really like the idea of cross server play. You know, having options when maybe there aren't a lot of people to play with on your server at any given time. With that said, we still have to see what we can do with the technology."
 

tad10

Elisha Dushku
5,534
601
You're an idiot. Every single one of the games I listed that was originally subscription-based is making more money now than they were when they shifted their model to free-to-play. Every single one.
Sure when they first switched. Not now.
 

Aeiouy_sl

shitlord
217
0
I think less starting areas is fine. Make it one city, I don't care. Just make it a cohesive part of the world. If everyone has been forced into one city, there is still going to be a lot of distrust and anger and everyone better not be lovey-dovey with an ogre now that they're being forced to live together. Like someone said, we'll let the trolls move in, but you're staying in the trash dumb.
I am glad we agree that trolls should start in the trash dump.
 

Chakravartin_sl

shitlord
362
0
Given how small this game's population is likely to be, I don't consider x-server a very big deal. If the leveling is truly slow and difficult, you're going to know and recognize everyone from the other server(s) anyway, not like some games where you can have a new alt up and running practically overnight.
 

Merlin_sl

shitlord
2,329
1
Do NOT quote numbers that have NEVER been claimed and are not true. I am a long term shareholder in Time-Warner and I can for certain tell you that is and has never been the case. The gaming arm of Time-Warner has been losing money every year since the Turbine acquisition (look it up in their public documents) and has only been kept from complete disaster from their one-off titles, not their MMOs.

Turbine only ever claimed the doubling of revenue in their first quarter following F2P, when they still had long-term loyal customers. Now that they have completely alienated that base, they have never said anything about their revenue again since that time and choose to talk about their users (of which 90% don't spend a dime on the game). Now Turbine is dealing with a shrinking paying customer base so they come up with increasingly more expensive expansions ($70 for Riders of Rohan) with less content than a typical expansions would hold.

Turbine may be making more money on F2P than they did on P2P, but it doesn't mean they are making money. There is a big, big difference.
LOTRO Two Years of F2P
 

tad10

Elisha Dushku
5,534
601
Given how small this game's population is likely to be, I don't consider x-server a very big deal. If the leveling is truly slow and difficult, you're going to know and recognize everyone from the other server(s) anyway, not like some games where you can have a new alt up and running practically overnight.
Yeah, but why stir up that hornet's nest and even mention it? Now I'll have to watch the whole video.
 

Merlin_sl

shitlord
2,329
1
Flc, make sure when your quoting numbers that support your theory, that they still support your theory a year or two down the road. Because when a game goes FTP, it always sees a huge bump in numbers......at least for a little while.
 
437
0
KS comments losing their collective shit over x-server play
Good. Everything about that Cursed interview was awesome. If you don't get excited about this game after that, you won't. Did you hear how they talked about dungeons? That was terrific! The only bad part was the cross server thing and if VRI backs down on that, perfect. I'm glad people are pitching a fit over it (me included) because that's the beauty of a Kickstarter. You get to know what your target audience wants then adjust your product to suit them. Bully!
 

Zefah

<Gold Donor>
2,516
8,203
Am I really guessing?

Gamasutra - Going Free Boosts Turbine's DDO Revenues 500 Percent

One example. I can find countless others.
I'm not even going to say you're wrong, but all I ever see are short term reports with stuff like "Revenue up 500%!" and "profits tripled!" Well, those numbers aren't all that impressive when you consider the games were on their last legs and probably weren't making much money. I mean, if you saw SOE say, "Vanguard players up 10000% since going f2P," you would have been skeptical as shit.

Either way, I think f2p has saved some games. It definitely did with SWTOR, which made something like 140 million in microtransactions last year if I'm remembering a recent article correctly.
 

jooka

marco esquandolas
<Bronze Donator>
15,400
6,670
I am glad we have tad10 here to post up opinions like fact, he posts them over and over it almost becomes true. Fucking as bad a UT imo. He has zero clue to how Vanguard did financially. Rickshaw this mouthbreather.