Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Kirun

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There is an audience for the game.
Yeah, about 5000 large. That's beyond "niche".

Actually I still play Janes Longbow 2, C&C Red Alert, and Civ....well shit, the entire series.
And I still load up Super Mario Bros., in addition to all other sorts of old games for 15-20 minutes, when bored out of my mind. It doesn't mean the industry should be recreating those games. Not every game has to "revolutionize" the genre, but if all you want/expect out of video games is, "like the good 'ole days!", you completely stifle innovation.
 

Dahkoht_sl

shitlord
1,658
0
Well they are doing themselves more harm that good I think , and again just my opinion that means jack really. It's close to single digit days left , and the "pushing" through seems to basically be mailing it in on the official KS site, which is what people are looking at.

Just seems a bad example to give of the lessons learned and future prospects. I'd respect them more for yanking it down and doing the private site funding immediately for those who are willing. Then come back this summer with a KS that's professional and show me something "real" then I'd be back in at current or higher levels.

Watching the KS languish and die , ignored , is making me question their business decision making even more.
 

Mr Creed

Too old for this shit
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(side note , my one serious concern now is that if they cannot run the KS well enough , it is a genuine concern to think that maybe lessons were not learned in Vanguard development that should have been. I'm not talking about drug/personal issues as I'm not going there , I'm purely talking about you should know to put on your absolute best face and effort for a KS/public show, even without the Vanguard baggage. With it , even more so. It doesn't take an MBA to see the organization and decision making is bad , very bad , and even as a huge fan of the idea of an EQ/VG style game , I am not blind to the fact that Brad and Co is inspiring zero confidence in the ability to make this thing).
Exactly my stance. I want the type of game they are talking about. I even have zero baggage with Brad, never played VG. But just judging from their efforts and their KS and the planning and work that went into that (an afternoon's worth, if that), as much as I want a new immersive MMO world, they dont seem capable of delivering it.
 

Convo

Ahn'Qiraj Raider
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Well they are doing themselves more harm that good I think , and again just my opinion that means jack really. It's close to single digit days left , and the "pushing" through seems to basically be mailing it in on the official KS site, which is what people are looking at.

Just seems a bad example to give of the lessons learned and future prospects. I'd respect them more for yanking it down and doing the private site funding immediately for those who are willing. Then come back this summer with a KS that's professional and show me something "real" then I'd be back in at current or higher levels.

Watching the KS languish and die , ignored , is making me question their business decision making even more.
I've thought about this too.. I think long term they may as well ride the KS out.. For a few reasons, the first being, I don't think they have their site ready. I'm betting if they go crowd funding they want it to be a smooth transition from KS to their site. Not a check back in a few weeks situation.

Secondly, is the final week. There is no telling what it will do money wise, but you can be assured, those on board will watch with interest and a lot with emotion. The more energy they invest into it that week, the more likely they will be do go and pledge to the pantheon site. Finally, if you search MMO on Kickstarter, Pantheon comes up.. I don't know if any of you have done that in the past to see what games are out there, but I have. It's just another means to give the game exposure.
 

Soygen

The Dirty Dozen For the Price of One
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Honest question to those who are backing this: Why do you believe there is an audience for this kind of game? What evidence do you have of this? I'm not trying to be sarcastic or snarky. I'm honestly asking.

Before this KS went up, I didn't think there was enough of an audience. Even in our own, very focused community, the group of people constantly talking about the "good old days" is niche in comparison of the rest of the forum(let alone in general). This KS has less than 3,000 people backing it. Even if the KS was done much better, I'm skeptical of the amount of backers it would get. I take no pleasure in seeing it fail, but I wish it would have been presented better at least, so we could get a better picture on what the interest really is.
 

Convo

Ahn'Qiraj Raider
8,792
664
Honest question to those who are backing this: Why do you believe there is an audience for this kind of game? What evidence do you have of this? I'm not trying to be sarcastic or snarky. I'm honestly asking.

Before this KS went up, I didn't think there was enough of an audience. Even in our own, very focused community, the group of people constantly talking about the "good old days" is niche in comparison of the rest of the forum(let alone in general). This KS has less than 3,000 people backing it. Even if the KS was done much better, I'm skeptical of the amount of backers it would get. I take no pleasure in seeing it fail, but I wish it would have been presented better at least, so we could get a better picture on what the interest really is.
Largely because the amount of people who said, it looks interesting and would try at release but not back it b/c XYZ reason.. You see a ton of that on various forums. Seems like more people took the time to post why they wont back it than will.. I think that's what Ben was getting at with his messages on PjP. If the game is good and fun.. Word of mouth will draw people in to at least try it. The access to try the game will be easy since it's FTP for a few levels. Just my feeling, I could be wrong but following some threads, it seems like the general consensus. I really want to find out tho.
 

Cinge

Ahn'Qiraj Raider
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At this point I want the game more to see if it can actually be successful, and not the measure even the most die-hard supports here use for being successful(because in their eyes every MMO since WoW has not been, even though most of them have).

I wary though if I trust this group to carry out launching and running a game successfully, making the game yes, but everything outside of actual game components I dunno.
 

Dahkoht_sl

shitlord
1,658
0
Honest question to those who are backing this: Why do you believe there is an audience for this kind of game? What evidence do you have of this? I'm not trying to be sarcastic or snarky. I'm honestly asking.

Before this KS went up, I didn't think there was enough of an audience. Even in our own, very focused community, the group of people constantly talking about the "good old days" is niche in comparison of the rest of the forum(let alone in general). This KS has less than 3,000 people backing it. Even if the KS was done much better, I'm skeptical of the amount of backers it would get. I take no pleasure in seeing it fail, but I wish it would have been presented better at least, so we could get a better picture on what the interest really is.
Purely personal observation , but I can name roughly 10 folks I know who would very likely buy and play a retail Pantheon style game.

Out of those most will never pre-order a game 3 years in advance , and the few who are ok with KS took one look at their KS site and no way.

Do I think it would have 10 million folks playing and subbing ? No.

Do I think it would easily have 100k - 200k if done well ? Yes.

But they are going to have to get it to retail launch and done decently to see that.
 

Vandyn

Blackwing Lair Raider
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Purely personal observation , but I can name roughly 10 folks I know who would very likely buy and play a retail Pantheon style game.

Out of those most will never pre-order a game 3 years in advance , and the few who are ok with KS took one look at their KS site and no way.

Do I think it would have 10 million folks playing and subbing ? No.

Do I think it would easily have 100k - 200k if done well ? Yes.

But they are going to have to get it to retail launch and done decently to see that.
It's been said countless times before but it bears repeating. Ben may be correct in that there is a sizeable amount of interest in this type of game, I actually believe him. But interest is not the same is 'fund our start up to make this game'. I'd say a good majority of the 'interest' this type of game holds, those people would never throw money down unless they had a product in their hands. That's just the reality of it. People also are not going to throw money at something that's at the ground floor, no matter how promising it is. If you compare to pathfinder Online, that game is on the 30th floor. This game is still on the ground floor, with the dev team telling you they can't even leave the ground floor unless you give them money. If you have nothing to show, expect to stay down there a long time.

Everything about this KS has been bad. The planning of the tiers has been bad. The stretch goals themselves are bad. The way information has been presented is bad. The timing of said presentation is bad. Communication has been below average, at best. When they try to collect money off their site, I hope they improve on all these areas.

On the question of subs, I'd think it's optimistic if they did around 20k-30k in subs. Which to be honest is barely sustainable (if at all) for a sub based model.
 

Dahkoht_sl

shitlord
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0
On side note they are having bad timing with Ponytail doing a 101 class in best dev interaction ever for an mmo in EQL , while Brad and Co are essentially absent on the KS asking folks for their money.

How you feel about SOE and alpha selling aside , they are doing a great job with communication , makes the ones who want more of my money look like they are ignoring me. (or they've written off the KS and small donors and are 100% looking for funding behind the scenes now)
 

mkopec

<Gold Donor>
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Most of my RL friends I played mmos with nearly all quit. There is a few holdouts still playing WoW, but not really playing, just logging in and chatting. Every time we talk it all goes back to todays mmos all sucking. Same shit over and over again. They would be all over this, or even something new that breaks the tired old mold But they have no interest in the KS.

Im not sure of the interest in this. I just want something to happen to this genre other than more of the same. EQ Next maybe?
 

Elderan

Blackwing Lair Raider
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It's been said countless times before but it bears repeating. Ben may be correct in that there is a sizeable amount of interest in this type of game, I actually believe him. But interest is not the same is 'fund our start up to make this game'. I'd say a good majority of the 'interest' this type of game holds, those people would never throw money down unless they had a product in their hands. That's just the reality of it. People also are not going to throw money at something that's at the ground floor, no matter how promising it is. If you compare to pathfinder Online, that game is on the 30th floor. This game is still on the ground floor, with the dev team telling you they can't even leave the ground floor unless you give them money. If you have nothing to show, expect to stay down there a long time.

Everything about this KS has been bad. The planning of the tiers has been bad. The stretch goals themselves are bad. The way information has been presented is bad. The timing of said presentation is bad. Communication has been below average, at best. When they try to collect money off their site, I hope they improve on all these areas.

On the question of subs, I'd think it's optimistic if they did around 20k-30k in subs. Which to be honest is barely sustainable (if at all) for a sub based model.
I agree it is all about expectation in the outcome. I think if they plan for 60-90k subs then they have a good chance to succeed. If they want 200k+ then they will fail for sure. I backed the project for 1k, but let me tell you it is hard to give someone money for something 3 years out. The SOA was offering a alpha version within 6 months. We are talking 2 years out for an alpha version here. I really wish they had waited to do the kickstarter a year from now when they were much deeper into the project.

There is a good chance this might not fund. However I am confident they can get it funded at some point.
 

Big Flex

Fitness Fascist
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On side note they are having bad timing with Ponytail doing a 101 class in best dev interaction ever for an mmo in EQL , while Brad and Co are essentially absent on the KS asking folks for their money.

How you feel about SOE and alpha selling aside , they are doing a great job with communication , makes the ones who want more of my money look like they are ignoring me. (or they've written off the KS and small donors and are 100% looking for funding behind the scenes now)
trolls in eqn yet?
 

mkopec

<Gold Donor>
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I agree it is all about expectation in the outcome. I think if they plan for 60-90k subs then they have a good chance to succeed. If they want 200k+ then they will fail for sure. I backed the project for 1k, but let me tell you it is hard to give someone money for something 3 years out. The SOA was offering a alpha version within 6 months. We are talking 2 years out for an alpha version here. I really wish they had waited to do the kickstarter a year from now when they were much deeper into the project.

There is a good chance this might not fund. However I am confident they can get it funded at some point.
If the game is good, people will come. There is a severe lack in the mmo genre. You make a good solid mmo that is different than the norm, compelling, challenging, group focused, finished and polished people will come. You will be surprised. That 50K will turn int 200K and that 200K will turn into 500K.
 

Kirun

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At this point I want the game more to see if it can actually be successful, and not the measure even the most die-hard supports here use for being successful(because in their eyes every MMO since WoW has not been, even though most of them have).
It won't matter. Even if the game is widely regarded as a total flop, the religious-like zealotry present amongst these people will have them denying it, until the bitter end. Look no further than Vanguard for your evidence. They'll also have the, "Well, there's still a niche market out there! It just has to be doneright" to cling to.

We've already seen multiple attempts at "old-school, hardcore" MMORPGs. Shadowbane, Darkfall, Vanguard, etc. They've all been total failures in one way or another. At some point, you have to quit making the, "It just wasn't done properly!" excuse for these titles, and realize that the genre has moved past those gameplay systems.
 

mkopec

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We've already seen multiple attempts at "old-school, hardcore" MMORPGs. Shadowbane, Darkfall, Vanguard, etc. They've all been total failures in one way or another. At some point, you have to quit making the, "It just wasn't done properly!" excuse for these titles, and realize that the genre has moved past those gameplay systems.
Well they werent done properly and thats the sad tuth. Me saying that they would be sucessful if done properly is just as viable as you saying they did not do good not because they were broken, but that the gameplay sucked. Well never know until something comes out that is not a broken mess.

Oh and Shadowbane WAS old school. Released 2003.

I could say the same shit about they myriad of WoW clones which came out in the past 8 yrs. All of them were fail. All of them rescued by F2P. and some were polished like a fucking diamond and cost $200 million....