LOL, ya think? Smed was the head of Sony Interactive Studios so yea, he did make it happen.That interview actually made me think Smed is worthy of a lot more adoration for EQ than Brad ever was. Smed basically made it happen.
LOL, ya think? Smed was the head of Sony Interactive Studios so yea, he did make it happen.That interview actually made me think Smed is worthy of a lot more adoration for EQ than Brad ever was. Smed basically made it happen.
Lol@ Microsoft, if this is true.Ramsay: Has crowdfunding proved markedly different from chasing publishers?
McQuaid: We have more detailed systems than when we talked to Microsoft about Vanguard. With Pantheon, we're much further along.
If that's true, then I am forced to assume that what he went to Microsoft with was a bar napkin with his name on it and a budget number. LOL @Microsoft indeed.Ramsay: Has crowdfunding proved markedly different from chasing publishers?
McQuaid: Oh, yeah. Boy, where to start? There's so much more information on our Kickstarter page, not just in terms of quantity but also in terms of quality. We have more detailed systems than when we talked to Microsoft about Vanguard. With Pantheon, we're much further along.
Regarding Vanguard's poor launch:Ramsay: Did you have a prototype or a first playable demo?
McQuaid: Not at that time. Not that early. We would eventually take the Unreal 2.5 engine and heavily gut parts of it to make a seamless world and add new shader technology, like bump mapping and specular lighting.But other than documentation and our reputation, we really didn't have anything when we cut the deal with Microsoft.
Which is also true for a crowdsourcing campaign.McQuaid: ...The word just never got out. When you lose momentum, it's almost impossible to recover.
Right, what did Brad do?LOL, ya think? Smed was the head of Sony Interactive Studios so yea, he did make it happen.
Smed approached Brad about making an MMO. After that, Smed just wrote the checks and hired the rest of the team. So yes, without Smed there would be no EQ. But without Brad and Steve (Clover), there also would not have been an EQ.Right, what did Brad do?
ahahaha.If that's true, then I am forced to assume that what he went to Microsoft with was a bar napkin with his name on it and a budget number. LOL @Microsoft indeed.
Without Smed, Brad cannot make a game. EQ, Vanguard. At least Smed was smart enough to avoid this thing.Smed approached Brad about making an MMO. After that, Smed just wrote the checks and hired the rest of the team. So yes, without Smed there would be no EQ. But without Brad and Steve (Clover), there also would not have been an EQ.
If this is true we're in the wrong business. Anyone want to get in touch with Microsoft about the Rerolled MMO? I'll supply the napkins, and split the $30million with whoever wants to come.If that's true, then I am forced to assume that what he went to Microsoft with was a bar napkin with his name on it and a budget number. LOL @Microsoft indeed.
Yes, without investors games cannot be made. And I don't think Smed has a choice. Sony is going all in with EQN and cutting most other divisions to free up resources so it wasn't going to happen with Sony.Without Smed, Brad cannot make a game. EQ, Vanguard. At least Smed was smart enough to avoid this thing.
This guy can't grasp simple concepts like being late and over budget, so clearly it was because they didn't like MMO's.Brad McQuaid_sl said:But the new team came along and said, "You guys are late and over budget."We didn't understandand it was downhill from there. They clearly didn't want to make a MMO.
lol, to be fair how many MMO's come in on time and on budget? I think WOW did? Correct me if I'm wrong. I don't remember any others that did. I suppose you could name a few but when you have $200 million it certainly makes it easier wouldn't you agree?One of the best parts of that interview.
This guy can't grasp simple concepts like being late and over budget, so clearly it was because they didn't like MMO's.
I bet they were shown a sample and asked themselves, WTF is this shit? We asked for a wow clone and you give us this 1/2assed brokeback piece of shit?One of the best parts of that interview.
This guy can't grasp simple concepts like being late and over budget, so clearly it was because they didn't like MMO's.
Lol I am pledged to that, I am lord british fan of all his single player games and UO.What if some old hasbeen game developer tried to make a newer game based on the core concepts from the early 90's? That shit will never work! When will people get it through their thick skulls!!!!
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Haha I think its frikkin great! My problem is, I can't stand PVP. But UO was pure genius. I would pledge if the dude wasn't filthy rich to began with. Doesn't seem right to ask for donations when you can drop a cool $50 mil to cruise to space. I do hope the game succeeds though.Lol I am pledged to that, I am lord british fan of all his single player games and UO.
Actually you are closer than you realize.I bet they were shown a sample and asked themselves, WTF is this shit? We asked for a wow clone and you give us this 1/2assed brokeback piece of shit?
So he could have stuck with Microsoft made his game somewhere between Vangaurd and Vanilla World of Warcraft and probably made a mint. Instead he went crying to Smed.Brad McQuaid_sl said:If they were going to be forced to make a MMO, they wanted it to be as much like World of Warcraft as possible. We weren't really in the mood to change our game like that.