Judge_Mental
Trakanon Raider
- 50
- 51
Wonder how good RF will be now. Hope its an off-meta thing so I can sneak in a LLRF Mana guardian for fun. If anyone has a 3.8 build let me know!
Thanks for the pob link, i dont think i'll play this league but if i do i'm shamelessly gonna have to steal someones interesting looking build.
What am i missing that gives you that 7th link? its still 4m dps with 1 less link so still good just wondering. And why is vicious proj better than unbound ailments when PoB says not?
Okay, here we gooo
Raise Spectre has a base of two spectres max at level 11, three at 21, and four at 31.
Carrion Golem's Leap Slam has a 4 second cooldown, and doesn't repeat with Multistrike unlike some Spectre leap slams. It deals 180% of their base damage. The Bone Cascade has a 4 second cooldown, can multistrike, has 10% less attack speed and deals 65% of base damage, but can hit enemies multiple times with each cascade. The non-cooldown attack deals 135% of their base damage with the first two swings which are wide cones, while the third to sixth swing deals 162% of base damage with 200% more attack speed, but in a smaller rectangle (For bursting down enemies that survive the first two swings). At level 20 of the gem, they do an average of 372 damage per hit, with an attack time of 0.9 seconds. They have 1067 accuracy rating at gem level 20, the same as other minions.
The Delve chest mod can still give +1 to maximum spectres, as do Midnight Bargain and Queen's Escape and Decree.
Feeding Frenzy's reminder text: (Feeding Frenzy grants 10% more Minion Damage, 15% increased Minion Movement Speed and 15% increased Minion Attack and Cast Speed)
Summon Skeleton summons 3 at once at level 11, 4 at once at level 21, 5 at once at level 31.
The maximum number of skeletons is 6 at 6, 7 at 12, 8 at 18, 9 at 24, 10 at 30 and 11 at 36.
The max zombies are 4 at 5, 5 at 10, 6 at 15, 7 at 20, 8 at 25, 9 at 30 and 10 at 35.
I was adding it for the elder bow mod and forgot to save the crafted bow. I will multimod a vicious proj bow for sure.
Trying to see if a fossil crafted 400pdps with the fossil mod for poisons will outdo the darkscorn or if an elder bow with mods will be more. Definitely starting with the darkscorn though.
The +1 on tree is still there yeah, so you can get a lot of spectres fairly easily without needing shitty Ullr or crafted Delve boots(you'll still need them eventually though, but not right away).Interesting. So the passive tree on PoB still shows the +1 spec passive. I'm not sure with the +all minion gems how easy it will be to get a lvl 31 spec gem, but definitely looks like having the usual 4 will not be too hard at all. Basically guaranteed actually.
ok, yep.Different sources of burning damage stack cumulatively, but multiple applications from the same source do not.
Was going go cold Scourge Arrow Trickster, let everyone else sort out all the new shit. But Wild Strike Ranger is looking appealing. Someone tell me if this is stupid.
Yes, raider, going to try capping evasion and dodge. Permanent dodge capping probably isn't possible, gotta use Vaal Grace.Raider you mean? Should be fine. I THINK Wild Strike has some weird mechanics going on with their abilities, so like Deadeye +1 chain doesn't work with the chain lightning or some stupid shit I don't know there were some talk about it on reddit but I didn't pay too much attention. But overall I think Wild Strike would be good now, or at least better, can really focus your stuff instead of buffing generic values, so you get more damage and better aoes and shit. Past that I don't know, it shouldn't have too much competition at least but it needs the jewels to function properly which might turn out kinda expensive since other people will most likely do Wild Strike too.
well, projectiles dont need the "chaining" tag. they automatically can chain. Arc, tempest shield, and other such non-projectiles, need the tag, to enable chaining.Yes, raider, going to try capping evasion and dodge. Permanent dodge capping probably isn't possible, gotta use Vaal Grace.
Karv covered the chain thing, Mark verified that the chain thing won't work. Basically, if you tell Wild Strike not to select cold, the skill loses its projectile tag. The other way around, if you tell it not to select lightning, it loses the chaining tag.
Here's to hoping that Wild Strike's chain distance is still 50 units!