Huh, looks a lot like the weird nats/grenade strafe build in D3, just less shitty.
Would be funny to play that with the 60 point reach in 3.7 (if it worked the same way)
If you mean cyclone aoe, doesn't really matter for that build since balls do damage and cyclone is just there to trigger and triggers even if you don't hit(one of the big advantages of CwC versus CoC). It was somewhat popular in 3.7 for emblem farming though from what I understand and what prompted the build, it did 5ways pretty well.
Finally finished my 90 HC achievement grind, only took 2 chars.
First one died at 80 in a trial like a retard, didn't even need uber lab and wasn't planning to do it but figured I could sell the Offering, which was a terrible idea. As soon as I saw how much dmg I was taking from these traps I should have gotten the fuck out, I feel they did a lot less damage on my usual necros, probably because of stone golem life regen.
Anyway after that champ cyclone failure I rolled dom blow guardian since I was interested in it and it was very easy. I had some currency saved up so bought some decent gear pretty quick, had 6k+ life by 70, 7k by 82, with perma fortify with increased effect nodes, a bunch of damage reduction passives(soul of steel, silent steps, brinksmanship), juju for another 10%, good block via Guardian stuff+Rumi's along with meh-ish armor(20k with flask up) so really the only thing I was scared of were traps(didn't run uber lab/any trials, didn't need them anyway, only thing I would have gotten is 3end charges), bearers and detonate dead boxes. Considering I had even less damage nodes than usual, Dom blow+herald of purity damage was pretty damn impressive, melted everything easily until T10+ stuff.