Flasks, poison prolif, hoag, and chaos dmg really. But I think a poison build would be better. I’m actually wondering if a crit based assassin poison build with ballistas would be cool.
Indigon is going to be fairly rare I think.
I'd love to see attack speed come waaaaaaaay down, and just hit harder.
Theres no point in hitting a mob for 1 million damage if it only has 100k hp.
Isn't that how stun, chill, freeze, and shock effectively work right now?
|
Can someone explain inspiration support and traps/mines? I’ve seen it in builds and I thought it didn’t work. However I’ve been trying it with a mine scion I’ve been dicking with after seeing it in a few builds and it’s working I guess? I’m getting stacks. I guess because I’m spending mana on the skill and...yeah. Mechanically makes zero sense to me really.
I guess the spell I’m using in the trap is getting buffed?
Yeah. I get that. I was just confused by the wording that says mines/traps cannot gain inspiration stacks which implied to me that skills linked to blastfield mine, etc. would not gain stacks.You gain % elemental dmg and crit per stack. If the mana cost is low enough it takes a while to hit the 800mana or w/e it is for the reset.
Yeah. I get that. I was just confused by the wording that says mines/traps cannot gain inspiration stacks which implied to me that skills linked to blastfield mine, etc. would not gain stacks.
That's from a reddit suggestion post, not an official post.Did not know if anyone saw this. Looks like some of the stones you can socket sections of the map with.
View attachment 233616