Does enemy takes increased projectile damage affect ignite or poison? I thought those damages were calculated from the base unmodified fire or phys/chaos damage.
seems not. that would explain why I'm not getting any decent deadeye numbers.
"deals fire damage on the base Fire damage of the skill".
Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time). A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage...
pathofexile.gamepedia.com
Wiki says, "damage" "elemental damage" "fire damage", and the obvious..
but looking at PoB, "damage with bows" does not effect it.(every instance of damage with bows, does have a matching % damage over time)
projectile damage of ANY KIND does not effect. Can't say I particularly understand the logic. anything that effects the fire HIT, should effect it. but thats not the case it seems.
no farshot, no point blank, no ricochet "more projectile damage per chain".
attack damage does not. (onslaught raider)
"elemental damage with attack skills" does.
"increased physical damage" does. irongrip does not for some fucking reason. well I mean, "projectile physical damage" is why..
"reduced resist" does, "damage penetrates" does not.
Does crit effect it? PoB is showing ignite dps go up with crit chance, but not crit multi. (despite already being at 100% ignite)
so, crits do seem to apply at base crit value?
"critical strike multiplier with fire skills" bypasses, and does work...
Raider and pathfinder are both better then deadeye then. (neither are close to as good as Chieftan.)