Not committed to either ascendency. I haven't reevaluated Necro since the nerf to spirit offering, which I was depending on for sustain.Assassin or necro? I found necro CoC to be lacking severely. Hated it and I had pretty fucking good gear on it. VD spellslinger needs serious attack speed and you're not getting that on assassin really; I had a similar issue with ball lightning that I could have fixed with the 2 proj enchant and going LL for more damage. I'd do necro for spellslinger. I guess you could roll CoC with necro, but it is way smoother on assassin in every shape or form and more defensive.
Absolutely starting with a glad block build. Would’ve been a toss up with ground slam zerk but that’s going to be far too popular. Didn’t see smite mentioned but I wish they’d do something with it. Love the skill but I can’t figure out how to get any damage out of it.Could? We're there already. If I do any melee this league, it will be sword/axe and board glad. Still haven't done that. Lacerate again maybe!
It just felt squishy and very inconsistent on the crits, even with spirit offering for defense. It would go splat way more often than assassin. I forgot that got nerfed since I did that build, so it'll be even worse. Plus IIRC, you gave up a damage link for that in the 6L right?Not committed to either ascendency. I haven't reevaluated Necro since the nerf to spirit offering, which I was depending on for sustain.
Maybe trickster Ed contagion soulrend spellslinger, reroll into CoC vd assassin.
What didn't you like about Necro?
You do give up a damage link. IIRC, the sacrifice was supposed to be balanced around VD capping out corpses consumed so it couldn't abuse Spirit Offering as well as DD. I agree, the spin into a pack and not crit for just a bit was annoying, but I imagine more gear would fix mitigate that.It just felt squishy and very inconsistent on the crits, even with spirit offering for defense. It would go splat way more often than assassin. I forgot that got nerfed since I did that build, so it'll be even worse. Plus IIRC, you gave up a damage link for that in the 6L right?
Elusive is just better.
EDIT - Deathwing do you have a POB for the trickster? I started mocking that up because I've wanted to find a way to make soulrend work better and that sounds fun.
time to come back yet?
Trading fixed? =p
I'm looking at the melee change and i really feel like this isn't headed in the right direction
Trading has been fixed. Play ssf and grow your own loot instead of trading for it.
I think the stun change is going to be great. As someone who played a 2H stunlock build the last few seasons it either made bosses super trivial if you could chain stun or super difficult if you could not break their stun cap. Easier stunning but with brief immunity means that you can count on it to happen but not just walk through baddies. Stun duration stacking is going to be interesting.
EDIT: I just saw where end game bosses will have 4 fucking second stun immunity instead of 2. That is a lifetime in this game. Fuck GGG and their abhorrence to melee. They should just make it a ranged game with no melee skills.
This seems objectively worse. Was really hoping for something for this skill, it had great potential and was almost there. The annoying part about the soon-to-be-previous-incarnation was beams killing monster that you were trying to hit to keep your buffs up. This new one seems to do nothing for that, maybe even makes it worse with the short duration.Static Strike
- Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 107%), up to 150% at gem level 20 (from 160%).
- Now has a base duration of 2 seconds (from 4).
- Now converts 50% of Physical Damage to Lightning Damage (from 60%).
- No longer causes beams to deal 60% less Damage while Stationary and 40% less Damage while Moving.
- Beams now deal 40% less Damage at all gem levels.
- No longer creates a stacking buff, and no longer gains 10% increased Beam frequency per Buff Stack.
- Beams now hit enemies every 0.4 seconds at gem level 1, down to 0.32 seconds at gem level 20 (from 0.4 seconds at all gem levels).