Path of Exile

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Apostolos

Golden Knight of the Realm
436
222
So.. vaal ground slam or maybe vaal ice nova? I have been looking at shattering/lancing steel for a 'new to me' skill, but Ive never tried either of those either. Hmm (hell maybe just do ED to farm early. Looks like it hardly got touched)
 
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dizzie

Triggered Happy
2,509
3,939
Question about rerolling for the more experienced players. Typically I reroll from my league start too early and basically level up another league starter and never get to endgame because it takes so long to gear up and level gems etc. This league I think I’m going to stick with my league starter until I have about 50 ex. That way when I hit level 70 I can buy a full set of endgame gear and with level 21/20 gems and try to knock out some bosses. Is that what you guys typically do?

I do this quite often, normally I play mines or totems for the league start as it's fast and has a simple gearing path to endgame. I get to T16 and do some bosses, conqs, sirus, shaper, elders etc before switching.

My goals for my starter are:

unlock atlas/maps
lab completion
delve recipes
unveiling items for crafting
get started with the easier challenges

Whatever I pick as a starter would have to be able to do that content and not get fucked by the red map brick wall or dire bossing. Mines and totems are amongst the few builds in the game that can legit do this with minimum investment. Miner is better overall as it has more potent bossing and has better clear/bossing once you hit red maps without investment. Totems tend to require more investment come yellow maps.

Once that stuff is done in a week or two I switch builds to whatever I feel like playing longer term, I'll have enough currency for a very good weapon or a complete golem build or whatever else I want to play at the point I switch.

Make sure you are levelling gems early on, get 6 meta gems or classic support gems and level them while you play then corrupt and sell them.
 
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Mr Creed

Too old for this shit
2,385
277
PoE 2 will drastically change builds and viability - what you play and how it performs, what is viable. The 19 new ascendancies would do that on their own, the socketing rework would do that by itself, both together will really shake things up.

But it'll do shit all about all the general grievances players have. Trading, performance, etc. the schism between 'game too hard' / 'game too casual' users, the requests to delete old league content from the base game, the too much RNG complaints... all that is not going to magically happen because they change their logo. Trading, they all but said they won't do shit. They mentioned possibly putting the existing trade browser in game when pressed - but who cares about that? Tabbing to the browser or also using a button to open the same browser inside the game engine makes no difference to me, when the next steps with messaging and not getting replies and so on are unchanged. And performance is their white whale at this point. With a decade of legacy code and old systems, it's a surprise this thing still runs at all.

I'm glad it's not happening here, but the expectations that people on reddit are building for PoE 2 are never going to be met. When it comes out, they'll either be blinded by the shiny and forget about their expectations, or they'll pitchfork. Fun either way, I suppose.
 
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LiquidDeath

Magnus Deadlift the Fucktiger
5,041
11,878
Uh, no. The gem system rework will upend the entire game.

Your confidence in this statement is stunning.

What makes you think that, in total, anything will be different? Do you imagine that their views on build diversity will suddenly change exactly with PoE2 or do you think it is likely that, after the shine wears off from the new system, that we'll have the same equivalent system of a handful of builds that are good at the start, a relatively broader number of builds that can do all content with proper gearing, and the vast majority of builds that can't do a goddamn thing because that is how it has always been?
 

Caeden

Golden Baronet of the Realm
7,579
12,532
After reading patch notes, I’m either going reap or exsanguinate scion and when that ends up shit I’ll either do steel skills or BF/BB. Not super enthused about league and I have some work to do to get my house ready to maybe go on the market.
 

Caeden

Golden Baronet of the Realm
7,579
12,532
Your confidence in this statement is stunning.

What makes you think that, in total, anything will be different? Do you imagine that their views on build diversity will suddenly change exactly with PoE2 or do you think it is likely that, after the shine wears off from the new system, that we'll have the same equivalent system of a handful of builds that are good at the start, a relatively broader number of builds that can do all content with proper gearing, and the vast majority of builds that can't do a goddamn thing because that is how it has always been?
Hey. I’ll have a clear skill and a boss skill. That’s kinda different. Kinda.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,257
7,804
Your confidence in this statement is stunning.

What makes you think that, in total, anything will be different? Do you imagine that their views on build diversity will suddenly change exactly with PoE2 or do you think it is likely that, after the shine wears off from the new system, that we'll have the same equivalent system of a handful of builds that are good at the start, a relatively broader number of builds that can do all content with proper gearing, and the vast majority of builds that can't do a goddamn thing because that is how it has always been?

I mean we're already looking at skills derived entirely from your weapon class. To think the system isn't going to change massively is ridiculous.

Will cleave and whatever other actual trashcan skills actually ever be relevant for endgame? Who knows, but who cares? A lot of shit like that isn't even a numbers game, some things are just mechanically so awful that they just don't fit in the game anymore.
 
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Deathwing

<Bronze Donator>
16,738
7,766
Corrupting Fever has me considering league starting with Bleedstorm.







This is where someone quotes my post on shit clear.
 

Il_Duce Lightning Lord Rule

Lightning Fast
<Charitable Administrator>
11,012
57,933
I mean we're already looking at skills derived entirely from your weapon class. To think the system isn't going to change massively is ridiculous.

Will cleave and whatever other actual trashcan skills actually ever be relevant for endgame? Who knows, but who cares? A lot of shit like that isn't even a numbers game, some things are just mechanically so awful that they just don't fit in the game anymore.

585edf0ede57dc3144bc4eb678adcde293c3cc3c.jpg
 

Thregin

Blackwing Lair Raider
781
240
Anyone that played bf/bb before know if these sorts of numbers are good enough to feel satisfied with? It's for a raider archmage So it's pretty tanky but the damage hits a wall because it would take too many points to get decent crit.

bb.png
 

Deathwing

<Bronze Donator>
16,738
7,766
My squishy endgame BF/BB character was getting just a bit higher than that per blade. I've never looked into playing an Archmage variant of BF/BB, but I'm doubting you're going to be detonating over 250 Lingering Blades per second. Have you figured out what your real blades/s is? There's a lot of variables that go into this, especially when area and spell cascade get involved.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,257
7,804
I always just use 10 blades in PoB. It's pretty conservative, but it also covers you in a bunch of non-ideal scenarios and tends to be a pretty accurate representation of the low points of you gameplay.

My inquisitor las league was at something like 7m dps with 10 blades? And he was basically shitting on the entire game.
 

Thregin

Blackwing Lair Raider
781
240
Ya i have no idea how to interpret these numbers in the real (poe) world. But i'm pretty happy that it doesn't seem like a waste of time (14mill with 10 blades) if i were to start with this atleast, even though the damage is nerfed by around 17%....It's mostly uniques and nothing too fancy for the rare items so it shouldn't be too hard to "complete" even if it's not something that will do uber elder on a 1 link on day 1 or whatever.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,257
7,804
Reap numbers look pretty good. Still no idea how you'd scale it or what ascendancy you'd even want. Inquis is probably fine with battlemage for a ton of added phys and some regen to actually cast your insane health cost spells?
 

Deathwing

<Bronze Donator>
16,738
7,766
Battlemage for the initial hit, but that does nothing for the dot?

Am I right that the only damage supports for Corrupting Fever are Brutality and Swift Affliction? That life cost is brutal, doubt anyone is going to be playing that skill without heavily leaning on refreshing it.

Would be nice to know the threshold on Cruelty. Scale hit and dot for Cruelty or just dot?
 

Caeden

Golden Baronet of the Realm
7,579
12,532
So my reap/exsanguinate starter is scion. You go necro and witch start for first three labs then pick up glad. I was skipping crit and investing in scaling just phys and dot multiplier. End-game you’d be doing the phys cluster with dot cluster and a lot of jewels. Goal would be max block with LL and a life on block shield. Another option I considered was doing glad/pathfinder for the flask help but I think I planned to socket vitality, pick up the new flask node by Templar, and decent enough regen with block. Of course then your dmg scaling after multi gets into just scaling gem levels on a wand (or cip to start) and a pricey as fuck neck with +1 str and +1 phys gems. Could maybe get a zealotry or pride Aul’s maybe to get more auras.

another possibility would be to do assassin scion with pathfinder or necro. Roughly same pathing if initial hit was better. Just invest in crit but I haven’t figured out the pathing on the phys side. Not a whole lot of generic crit and crit multi there.

ultimately I feel like scion just works better for these new skills.

if these suck I want to try BF/BB finally and steel skills champion.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,257
7,804
Battlemage for the initial hit, but that does nothing for the dot?

Am I right that the only damage supports for Corrupting Fever are Brutality and Swift Affliction? That life cost is brutal, doubt anyone is going to be playing that skill without heavily leaning on refreshing it.

Would be nice to know the threshold on Cruelty. Scale hit and dot for Cruelty or just dot?

Yea it's not idea, but I'm not sure what else there is to do. Trickster seems good but that whole area of the tree is trash for phys spells. You can't convert the dot portion so chieftan is out.

Maybe some kind of scion/ascendant is really the way to do it?
 

Il_Duce Lightning Lord Rule

Lightning Fast
<Charitable Administrator>
11,012
57,933
Battlemage for the initial hit, but that does nothing for the dot?

Am I right that the only damage supports for Corrupting Fever are Brutality and Swift Affliction? That life cost is brutal, doubt anyone is going to be playing that skill without heavily leaning on refreshing it.

Would be nice to know the threshold on Cruelty. Scale hit and dot for Cruelty or just dot?
I'm not certain, but unless I'm way off base it looks to me like corrupting fever is something you just fire once and then your main skill refreshes it? Kind of like bloodrage.

Like, say you're doing a lacerate build. Your main skill is lacerate, but now instead of just the bleed from the skill, you have corrupting blood resulting from corrupting fever on top of it. You have to be spending life to use lacerate and it has to be attacking fast enough to spend 205(? I think) life/second, but if you are and you can recover that much life (not hard) you have 10 stacks of corrupting blood on top of your lacerate bleed. Unless the game lumps those 2 debuffs together into a 'phys dmg over time' single pool? No idea.


Unless that was what you meant by 'leaning on refreshing it' and it went over my head... eh if so, wasn't the first time for this game, won't be the last.