Forbidden rite totems starting to come in to their own finally. Spent ~15c so far on a soul mantle and a wand and couple kikazaru rings, but otherwise just SSF. Only on a 5L but the damage looks like it's there for sure. Took me a bit to realize how extra projectiles interact with it as I initially thought like why would I need GMP or something, it already fires so many extra! But the extra projectiles get added to the one existing base projectile, meaning that with greater volley it fires all 5 at the primary target, that can all then overlap/shotgun, so the damage just goes through the roof, while the 7 extra just blast all over for general clear.
Still not entirely sure what the rest of the links should be though. I'm just using crit strikes/crit damage currently as I'm not willing to pay 75+ chaos just for a chaos or totem cluster base. Crit tree fits nicely on the base tree, but I'm not sure it's the way to go for endgame? There's a lot of nutty notables on the clusters for this, namely the 30% totem life 40% chaos res on a totem cluster, onslaught on totem cast, totems taunt on attack, etc, so eventually I imagine it'll be a large chaos cluster with a totem medium and projectile medium? Also need to get a rain of splinters I think but those are also like 75 chaos for some stupid reason. Guess totems are the meta right now?
Otherwise heirophant feels pretty bad heh. The arcane surge path is a complete trap after the nerfs, so aside from the obvious totem nodes I'm probably gonna end up with the power/endurance charges and the first node of the mana path? MOM is gonna be basically my only defense so I'm unlikely to even run an aura (not like zealotry is even that good), but I'm not quite sure if I have the mana regen to take agnostic as well.
Totems themselves kind of put a governor on your map speed though. You can't overrun your totems getting placed in front of you or you'll just explode, but it's not so bad after getting a bit of cast speed and proj speed, seems to help a ton with the initial volley coming out of totems as you place them.